silentspringmods (
silentspringmods) wrote in
silentspringmemes2023-12-01 05:18 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
TDM NO. 1
TDM № 1 : December 2023
Part I; Chapter 1. Fires We Don't Put Out
Part I; Chapter 1. Fires We Don't Put Out
Hey, neighbor, welcome to the very first TDM for Silent Spring, a semiprivate suburban 60s horrorgame based loosely on the likes of We're Still Here, Holly Heights, and similar. Characters wake up in the uncannily idyllic early 1960s suburbia of Sweetwater, Maryland, an integrated bedroom community of Washington, DC - in the same household as a complete stranger to whom they have apparently always been married, at least according to the eerily and unwaveringly chipper neighbors who seem to know a little more than they should. This TDM will give you a place to test out the setting and get some sample threads if you're going to apply for an invite. Right now there are at least 20 slots available to the general public.
This game and its world, including this TDM, heavily feature nuclear panic, the Red Scare, conformism, sexism and restrictive gender roles, heteronormativity/gender binarism as it relates to being forced into a 'nuclear family', surveillance, gaslighting, brainwashing/propaganda, disinformation, pollution/contamination, poisoning, loss of control, and uncanny valley. IC consequences can involve anything from social shunning to sleep deprivation torture, brainwashing, and nonconsensual administration of large doses of haloperidol. These are the crux of the game and cannot be opted out of — this game offers a very specific flavor of horror and it is up to players whether or not they want to engage. The atmosphere is a dystopia, and while people can certainly bond with each other in extreme circumstances, the point of this game is not an ingame domestic AU, found family, 'adopting' other characters, etc. Although this TDM has been opened for everyone to enjoy, I ask that you be respectful of the work I've put into cultivating a very specific environment. You have full permission to borrow this setting/premise for PSLs focusing on those things.
I. National Everyone-Smile-at-One-Anotherhood Week

Maybe you were on your deathbed, taking your last gasping breaths. Maybe you had just drifted off into sleep. Or maybe you were just in the middle of another ordinary day—but whatever the case may be, you now wake staring at an unfamiliar popcorn ceiling, dressed in a coordinating pajama set or nightgown straight out of the Sears catalog. A complete stranger lies asleep beside you. Perhaps a dog or a cat you don't recognize lies sleeping on a red tartan bed on the floor behind the mahogany footboard.
This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.
It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated December 1, 1960.
Prompt Details:
— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in 1960 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1960 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.
This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.
It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated December 1, 1960.
Prompt Details:
— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in 1960 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1960 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.
II. Death of a Salesman

You haven’t had much time to acclimate to your new life—maybe a day or two at the most—before there’s a knock on your door. When you open it, a man in a hat and a brown two-piece suit smiles at you, holding a briefcase in one hand and a brand new vacuum cleaner in the other.
“Hey there! My name’s Charlie and I’m here to tell you all about the latest in vacuum technology. Is the man of the house home?”
Regardless of what you say, Charlie the vacuum salesman finds a way to barge into your home and set up his briefcase and vacuum in the center of the living room. He insists that everyone in the family join him to watch, and then the demo begins as he tells the family how inadequate their current vacuum is and how the dirt it leaves behind will make you sick and make your wife look like she can’t keep up with running the house—but if she just buys this vacuum, she’ll be the envy of all of her friends, and isn’t it great timing that there’s a Christmas special on this very unit right now?
He tells the family he’ll give them ‘a moment to think on it’ while he fills up the water canister for the steamer function in the kitchen sink. Characters can hear the faucet running and then shutting off, but the salesman doesn’t emerge with a water tank—he emerges with a butcher’s knife.
“You took too long!” He announces. “I better get to the next house!”
With that, he charges, and begins to attempt to slice or stab whoever’s closest. You’re in luck, or at least it initially seems—it’s two or maybe even three against one. But once you attack him, you’ll notice something odd—the salesman doesn’t seem to react to being sliced at or stabbed, and if your character has a gun, gunshots don’t stop or even slow him. Shooting him in the head, cutting his jugular vein, or beating him on the back of the head are the only ways to kill him - good luck!
Should your household manage to kill him before he kills you, something even stranger happens. The moment he takes his last breath, lying in a pool of his own blood, there’s a knock on the door. If characters ignore it or say “one moment please!”, the knocks get more and more vehement until the hand is practically banging on the door. If they still ignore it, the neighbor strolls around to the window and looks in to see if they’re home, cupping her hands to the glass— but doesn’t react to the dead body. Instead she just smiles brightly, gives an enthusiastic little wave, and points to the door.
When characters finally open the door to let her in, they’ll notice that she’s holding a mop and bucket, smiling brightly.
“I thought you could use a little help cleaning up the mess!”, she says, barging past just like the salesman did before her. At no point does she stop smiling, or seem to register that it’s a dead body—she just starts mopping up the pool of blood, occasionally dunking her mop into the soapy pink water of the bucket, never referring to it as anything other than the vague “the spill”.
If characters ask her for help disposing of the body, she’ll bring in her husband, a similarly cardboard figure who assists the ‘man of the house’ with digging a grave-sized hole in the back yard and dropping the body in. The next day, the ground is undisturbed.
“Hey there! My name’s Charlie and I’m here to tell you all about the latest in vacuum technology. Is the man of the house home?”
Regardless of what you say, Charlie the vacuum salesman finds a way to barge into your home and set up his briefcase and vacuum in the center of the living room. He insists that everyone in the family join him to watch, and then the demo begins as he tells the family how inadequate their current vacuum is and how the dirt it leaves behind will make you sick and make your wife look like she can’t keep up with running the house—but if she just buys this vacuum, she’ll be the envy of all of her friends, and isn’t it great timing that there’s a Christmas special on this very unit right now?
He tells the family he’ll give them ‘a moment to think on it’ while he fills up the water canister for the steamer function in the kitchen sink. Characters can hear the faucet running and then shutting off, but the salesman doesn’t emerge with a water tank—he emerges with a butcher’s knife.
“You took too long!” He announces. “I better get to the next house!”
With that, he charges, and begins to attempt to slice or stab whoever’s closest. You’re in luck, or at least it initially seems—it’s two or maybe even three against one. But once you attack him, you’ll notice something odd—the salesman doesn’t seem to react to being sliced at or stabbed, and if your character has a gun, gunshots don’t stop or even slow him. Shooting him in the head, cutting his jugular vein, or beating him on the back of the head are the only ways to kill him - good luck!
Should your household manage to kill him before he kills you, something even stranger happens. The moment he takes his last breath, lying in a pool of his own blood, there’s a knock on the door. If characters ignore it or say “one moment please!”, the knocks get more and more vehement until the hand is practically banging on the door. If they still ignore it, the neighbor strolls around to the window and looks in to see if they’re home, cupping her hands to the glass— but doesn’t react to the dead body. Instead she just smiles brightly, gives an enthusiastic little wave, and points to the door.
When characters finally open the door to let her in, they’ll notice that she’s holding a mop and bucket, smiling brightly.
“I thought you could use a little help cleaning up the mess!”, she says, barging past just like the salesman did before her. At no point does she stop smiling, or seem to register that it’s a dead body—she just starts mopping up the pool of blood, occasionally dunking her mop into the soapy pink water of the bucket, never referring to it as anything other than the vague “the spill”.
If characters ask her for help disposing of the body, she’ll bring in her husband, a similarly cardboard figure who assists the ‘man of the house’ with digging a grave-sized hole in the back yard and dropping the body in. The next day, the ground is undisturbed.
III. We'll become silhouettes

Whoa there, Neighbor! I hope you and your picturesque new family didn't get so comfortable you lost sight of the looming Red Menace. No, it's not just confined to the silver screen: the Communist threat is everywhere, maybe even in your own home—and the skies above. Around 1:15 PM on December 20th, they hear the sound: the air raid sirens clustered like bananas atop the tall poles dotting the city come to life like singing frogs on a bank, sending out long, drawn out calls in a chorus of overlapping pitches. The radios in every room crackle on as if by magic, and a man's transatlantic voice reads the announcement:
"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that an enemy attack by air is imminent. This is a red alert. You are advised to go to your nearest shelter area immediately. Find shelter. There is not time to leave the city.
Your state civil defense director has just issued the following instructions: Please remain calm. Every precaution will be taken for your protection. Keep your radio tuned to this place on the dial throughout the alert period for information. Telephone service to your home may be cut off to permit military and civil defense authorities to carry out vital operations. Do not attempt to join your family or children if they are now separated. They will be cared for where they are. Obey your civil defense warden and find shelter NOW. Take shelter in your basement or in your nearest shelter area. If you can plug in your radio in the basement, take it with you. Use a portable radio set if you have one. Otherwise turn up the volume of your radio so that you can hear it in the basement. Keep calm, don't lose your head. If you are at work, obey your civil defense authorities. Go quickly and calmly to their designated shelter. If your children are at school, they are being directed to shelter by their teachers. If you are in an automobile, pull over to the curb and then go immediately to the nearest shelter area. Do not leave your car where it will block traffic.
This station will continue to stay on the air throughout the alert period to bring you authentic information and official instructions. Stay tuned to 640 or 1240 kilocycles on your radio for official information. Refuse to listen to unauthorized rumors or broadcasts. This is your official civil defense broadcast . . . Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message . . ."
If characters are at the high school, teachers will usher them out of the classroom and down a single packed cement staircase in the direction of the basement, past a yellow and black sign on the wall over the hand railing that reads FALLOUT SHELTER. They don't visibly panic—but it's clear to almost everyone that the teachers are just as afraid as they are, if not moreso. They've simply been deliberately trained not to show it, though there is a quality to the eyes that training can never reach.
The portable emergency radios echo off of the cement floor and stacked barrels of drinking water lining the walls opposite unopened boxes of survival rations. Teachers call roll in strained voices, accounting for every student left in their care—and then, once everyone is in, the heavy metal door to the shelter is closed, shutting out the aboveground world as Principal Jones tells everyone to stay quiet so they can hear the portable radios.
Characters at home have the option of going into the basements of the homes they awoke in, which have some survival rations but hardly qualify as fully outfitted bunkers, or disregarding the civil defense office's commands and risking it to seek safety in the community fallout shelter beneath the Sweetwater Fire Department. It is up to each "couple" whether they split up or seek safety in numbers, whether they prioritize immediacy or amount of protection.
If characters decide to hunker down in the fallout shelter under the fire department, they will be joined by dozens of their terrified neighbors. Responses vary dramatically: some seem almost catatonic, as though unable to believe that the events before them are really unfolding; others weep with fear. A woman breaks free of her husband's arms, screaming that she has to get her son, but a firefighter keeps her from climbing back up the staircase more and more people stream down.
Regardless of where characters choose to shelter, they are trapped there for the next five hours, listening to the Maryland civil defense director's warning circulate over and over in the claustrophobic space. Now might be a good time to field any questions to Dick Clark, your town Civil Defense Officer and Police Chief.
—until at last, the message changes.
"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that the anticipated enemy attack has been diverted. You may now leave shelter and rejoin your families. This concludes the red alert. Your attention please . . ."
Uh oh. Hope you didn't say anything in the heat of the moment you might now regret.
"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that an enemy attack by air is imminent. This is a red alert. You are advised to go to your nearest shelter area immediately. Find shelter. There is not time to leave the city.
Your state civil defense director has just issued the following instructions: Please remain calm. Every precaution will be taken for your protection. Keep your radio tuned to this place on the dial throughout the alert period for information. Telephone service to your home may be cut off to permit military and civil defense authorities to carry out vital operations. Do not attempt to join your family or children if they are now separated. They will be cared for where they are. Obey your civil defense warden and find shelter NOW. Take shelter in your basement or in your nearest shelter area. If you can plug in your radio in the basement, take it with you. Use a portable radio set if you have one. Otherwise turn up the volume of your radio so that you can hear it in the basement. Keep calm, don't lose your head. If you are at work, obey your civil defense authorities. Go quickly and calmly to their designated shelter. If your children are at school, they are being directed to shelter by their teachers. If you are in an automobile, pull over to the curb and then go immediately to the nearest shelter area. Do not leave your car where it will block traffic.
This station will continue to stay on the air throughout the alert period to bring you authentic information and official instructions. Stay tuned to 640 or 1240 kilocycles on your radio for official information. Refuse to listen to unauthorized rumors or broadcasts. This is your official civil defense broadcast . . . Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message . . ."
If characters are at the high school, teachers will usher them out of the classroom and down a single packed cement staircase in the direction of the basement, past a yellow and black sign on the wall over the hand railing that reads FALLOUT SHELTER. They don't visibly panic—but it's clear to almost everyone that the teachers are just as afraid as they are, if not moreso. They've simply been deliberately trained not to show it, though there is a quality to the eyes that training can never reach.
The portable emergency radios echo off of the cement floor and stacked barrels of drinking water lining the walls opposite unopened boxes of survival rations. Teachers call roll in strained voices, accounting for every student left in their care—and then, once everyone is in, the heavy metal door to the shelter is closed, shutting out the aboveground world as Principal Jones tells everyone to stay quiet so they can hear the portable radios.
Characters at home have the option of going into the basements of the homes they awoke in, which have some survival rations but hardly qualify as fully outfitted bunkers, or disregarding the civil defense office's commands and risking it to seek safety in the community fallout shelter beneath the Sweetwater Fire Department. It is up to each "couple" whether they split up or seek safety in numbers, whether they prioritize immediacy or amount of protection.
If characters decide to hunker down in the fallout shelter under the fire department, they will be joined by dozens of their terrified neighbors. Responses vary dramatically: some seem almost catatonic, as though unable to believe that the events before them are really unfolding; others weep with fear. A woman breaks free of her husband's arms, screaming that she has to get her son, but a firefighter keeps her from climbing back up the staircase more and more people stream down.
Regardless of where characters choose to shelter, they are trapped there for the next five hours, listening to the Maryland civil defense director's warning circulate over and over in the claustrophobic space. Now might be a good time to field any questions to Dick Clark, your town Civil Defense Officer and Police Chief.
—until at last, the message changes.
"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that the anticipated enemy attack has been diverted. You may now leave shelter and rejoin your families. This concludes the red alert. Your attention please . . ."
Uh oh. Hope you didn't say anything in the heat of the moment you might now regret.
IV. There's no place like (your new) home for the holidays

What a stressful week–even if the townspeople don’t seem too phased by it. In fact, they’re acting as if nothing’s happened at all, and will laugh off any suggestion that anything different might be the case. The neighborhood Christmas party at the grand neocolonial home of HOA president Marjorie Taylor proceeds as planned on the 22nd of the month–Characters’ wardrobes, of course, already contain some cocktail attire, but if it doesn’t suit their tastes, they can find all of the latest fashions on display in the completely normal department store.
Punch made by Marjorie herself is served in a tremendous green Tupperware bowl, though those who would prefer a simple cocktail will have no trouble finding one on any of the bar carts around the house. Mistletoe dangles from the arch leading to the secluded hallway lined with doors to the guest room and downstairs bathroom, out of the sight of those who might judge a character for stealing a kiss from someone other than their new spouse. Married couples dance in the living room while their friends perch on the couch like an overloaded liferaft to watch. The air of the room is bright, jovial, loud - the red threat looms in the dark unknown beyond the windows, but for the moment, all is well. Enjoy yourself, neighbor!
Punch made by Marjorie herself is served in a tremendous green Tupperware bowl, though those who would prefer a simple cocktail will have no trouble finding one on any of the bar carts around the house. Mistletoe dangles from the arch leading to the secluded hallway lined with doors to the guest room and downstairs bathroom, out of the sight of those who might judge a character for stealing a kiss from someone other than their new spouse. Married couples dance in the living room while their friends perch on the couch like an overloaded liferaft to watch. The air of the room is bright, jovial, loud - the red threat looms in the dark unknown beyond the windows, but for the moment, all is well. Enjoy yourself, neighbor!
V. Slip a sable under the tree

Three days after Marjorie's successful neighborhood Christmas party comes Christmas morning. When characters head down the stairs (or step into the living room on the same floor, if they're the 'child' of one of the newly introduced couples), they'll find the fully decorated Christmas tree that greeted them upon their arrival now has a few presents wrapped in metallic reds and silvers resting at its base, one for each party in the household, addressed simply with From: Santa.
The catch? The wrapping paper is impossible to open, the ribbons are impossible to tie and uncut, until everyone sits down as a family and opens them together in a true representation of an old-fashioned American Christmas morning.
Characters will receive 1 extra item from their homeworld abiding by the starting inventory guidelines—but the item has to be deeply personal, and something that they're uncomfortable with others seeing... which, judging by the similar reaction their new housemates have to their own presents, almost seems to be by design. It could be a compromising photo, a piece of subversive literature, a relic of who they were and things they'd rather remain hidden... but whatever it is, they've now been seen with it.
The catch? The wrapping paper is impossible to open, the ribbons are impossible to tie and uncut, until everyone sits down as a family and opens them together in a true representation of an old-fashioned American Christmas morning.
Characters will receive 1 extra item from their homeworld abiding by the starting inventory guidelines—but the item has to be deeply personal, and something that they're uncomfortable with others seeing... which, judging by the similar reaction their new housemates have to their own presents, almost seems to be by design. It could be a compromising photo, a piece of subversive literature, a relic of who they were and things they'd rather remain hidden... but whatever it is, they've now been seen with it.
Players may keep TDM threads canon if both players are admitted, and TDMers are encouraged to play around with multiple possible family member matches. Have fun!
no subject
Whoever or whatever did this, it had to be intentional. Crafted. Either it'd go to nothing or just draw a lot of attention, a lot of extra trouble. [ And maybe there's a tinge of personal bias to this, but even with his impartial hat on it feels too easy. ] We'll have to go outside eventually anyway, we'd probably be better off risking a car.
[ Pointedly not theirs. Easy to cut the brakes and wait, but they probably hadn't gone to such trouble for every vehicle on the block.
He turns the radio on and is greeted similarly to the television: again with the weather, and then straight into a tune he can't identify, but as expected fits the reconstructed time period. Were he not a victim, really, he'd admire the amount of work that's gone into this. But he is, and the radio is silenced with a decisive click. He rakes a hand through his hair, down his face. ]
I might go back to the bedroom, go through all the drawers, closet. The little stuff.
no subject
[ She's still picturing herself alone in the car, but there's some solidarity there all the same. The radio DJ sounds to her like he probably drinks way too much caffeine, the way they always come off in old movies - like their whole job is to be awake so other people don't have to. The music is fine, if old-fashioned.
The fact that the radio works is the first thing here that's both appealing and uncomplicated. It's not like anyone can poison the music, and it's been so long since she's gotten to sit around and listen to recordings. ]
Then I'm coming, too. Some of those drawers are mine. [ Well. ] Sort of.
no subject
Not a terrible idea, but that's assuming the breaks are intact, or there isn't some incendiary device waiting for us to turn the ignition. We can look around, though. See if we can look it over, or maybe try a neighbor's.
Are running cars common? Where you're from.
no subject
[ But The Walking Dead won't actually reckon with the issue of replacing cars for several more seasons, so for now, whatever.
The bedroom looks exactly the way they left it, rumpled bedsheets and all. She starts walking toward the dresser she found the knife on. ]
But bananas aren't. If the food's safe, I call at least half the bananas on the counter.
no subject
Go nuts. I mean it, if it's safe you can take your pick. How do you want to test it? Best I'm coming up with off the top of my head is maybe we try eggs, both eat at the same time. Bananas aren't bad either, anything sealed with something we could check for breaks. Needle marks. Whatever.
no subject
There's underwear in the top drawer, outdated bras and panties and socks - and some kind of wide flat thing whose purpose isn't immediately obvious. (It's a girdle.) Blouses in the drawer below that, sweaters in the drawer below that. Nothing's hidden beneath the clothes except some little soaps that smell like lavender. ]
Yeah - let's start with eggs. [ It's only when she stops to think about it that she realizes how hungry she is. ] Did you find anything in the closet?
no subject
[ He steps back to the closet, digging through pockets. It turns up nothing but change and a few cough drops. He moves on, carefully peeling the blankets off of the bed and shaking them out. Pillowcases follow. Nothing. ]
no subject
[ She drops to the floor to check under the bed, but there's nothing interesting there, either. ]
What do you want to find?
no subject
[ Her prediction is entirely correct, nothing awaiting him but staple pieces in neutral colors. He completes his outfit, dropping it into a messy pile atop the shoes he has on standby. Then he's climbing up onto the bed, craning his neck to peer into the light fixture. No tell-tale glint of a lens or isolated battery to be seen. He sighs. ]
I'm thinking short of breaking things open we can consider this one done. [ He'd like to break things open, but as the bigger picture goes it's probably not the wisest use of their time. He steps back down and snags the survival booklet, skimming its table of contents. ]
Bathroom next, or food?
no subject
[ Probably not taunting, though. What a weird thought.
He declares the room clear, and she's inclined to agree. There's nothing here except the little luxuries of ordinary life - which, if they're trapped in this place, isn't a bad thing. At least they have heat and light and water, and clean clothes and a bed that doesn't smell like mildew. ]
I'll check the bathroom. [ Beth glances at him, still in his pajamas. ] You can get dressed, if you want.
no subject
Anything interesting, or as weirdly normal as the rest? I can try the other bedroom—
[ There's just the slightest tinge of fear that any waiting items of his may align with his upbringing, something incriminating they'd missed during their initial once-over. Unlikely, but the thought won't leave until he knows. ]
no subject
[ Is that old, or did somebody make it up just for this weird-ass house? In all honesty, she is pretty excited for a clean bathroom with running water and as much toothpaste as she could ask for - but that has nothing to do with the house being weird and everything to do with Georgia sucking.
When she looks up from under the bathroom sink, just a little startled by the knocking, the first thing she thinks is, oh, his glasses make sense with an outfit like that. Maybe that's mean, but those are some accountant-y clothes. ]
We should probably eat. [ Mostly because she's hungry. God, there was so much food down there. ] We can check the bedroom after.
no subject
[ For her, anyway. He'll stick to eggs and bread, maybe brave some peanut butter if it's still sealed, but his sights are set low. He assigns himself the task of pulling food from the fridge, on the off chance a heavy pan will register to her as a weapon. ]
Were you born in Atlanta? [ He asks, veering abruptly back toward their biographies. ]
no subject
[ Nothing fancy, but it won't be snake, and that's kind of heartening. Being here is strange, something she's going to have to sit with when she's alone - but the fact that it's a house is easy to love.
There's a catch somewhere, there has to be. But there's everything you need to stay alive. If everyone else was here - hell, even if it was just one other person she loved - she might say screw it, let's stay. We could be okay here. ]
No. [ On the way down the stairs, every step quiet behind Edward. ] Were you born in Gotham?
no subject
[ They never let him read his mother's note, after they told him. He'd asked how they could be sure, once, and was promptly dismissed with the date and gender matched exactly. Enough for him to trust it wasn't a mix up, but otherwise so little. He'd been abandoned in Gotham, and he doubts she'd travel somewhere new just to drop him off, get herself locked up, and die.
He's comfortable with this assumption, he tells himself, fixing the head of lettuce in the fridge with an unintentionally sullen stare. He locates the butter he was looking for and straightens up, turning to the oven. ]
Where were you born? Or where did you grow up, I guess either.
no subject
My family had a farm out in the country. That's where I grew up.
[ And because she can't quite bring herself to keep going, I had a family, we had horses, it was really nice once, she adds: ]
Probably pretty different from a big city.
no subject
It takes him a moment, but he has just enough sense to decide this is a poor time to go on about what a work in progress Gotham is. He continues: ]
Small perks, though. There are a couple of nice libraries, old in the good way. Estate sales. Museums, when I found the time. [ He imagines the city empty, packed with shuffling dead. They'd have no regard for art, or naval history, or dinosaur bones. Worthless under those circumstances even to the living, he reasons, and wonders where they've ended up in her world. Four eggs are cracked into the pan, one after another. ] Sometimes the noise is good. Not always, but I'm sure quiet and crickets would be jarring.
What did you want to be, before things changed?
no subject
The question he poses her is one she hasn't thought about in a long time. She's quiet a moment, thinking about it. ]
I dunno. A musician - but everyone wants to do stuff like that. [ And not everyone actually makes it. Almost nobody does - or did. These days, there aren't any superstars. ] I thought I was gonna figure it out in college.
no subject
I wanted to work at Wayne Industries. Tech department.
[ If he closes his eyes he can see Thomas Wayne looking kindly upon him, as if he'd been preserved in amber all this time. Can hear him crystal clear: Tell me Edward, what's never behind you and always in front of you? The future. That's right, Edward. Because remember, you matter.
With his whole heart, Edward hopes Thomas Wayne is in hell. His first attempt at a flip is more forceful than necessary, not helped by his overcrowding the pan. A yolk breaks, and he closes his eyes. Exhales, slowly. ]
Turned into a scramble, here. Sorry. College, though— how old are you, if you don't mind my asking?
no subject
Isn't here. You killed him. ]
Eighteen.
[ If she trusted him, maybe she'd add how eleventh grade had just started when the world ended. Instead, she does the only thing that gives her back a little power. ]
How old are you?
no subject
Thirty-eight. [ Matter of fact, no airs of presumed wisdom or embarrassment. Eggs scrambled and left to finish cooking through, he drops bread into the toaster and eyes her tiny, warped reflection in its finish. Unable to think of a comment that wouldn't sound pitying regarding her own age, he declines to comment at all. ]
If we drove off, where would you be headed? Back toward home, parts unknown...?
no subject
[ She had guessed forty-something, but it's kind of hard to tell with his haircut; younger doesn't seem that surprising. Still - twenty years older than her. At this point, she's almost certain he didn't do this, but knowing how old he is makes her reconsider the possibility for a second. ]
I don't know. [ "Home" doesn't seem possible when the only one remaining is a group of people. They're probably still in Georgia, but where? ] I'd wanna see if there are other normal towns. Then I'd wanna find someone who could tell me what's going on.
[ It's obvious enough that she doesn't think it's that dangerous to tell him. He seems to want out, too, which is the strongest argument against he kidnapped me right when I was about to die, under the noses of almost everybody I know. How could anyone have done that? She'd heard a gunshot, and -
Before she can stop herself, she asks. ]
Do you think we're dead?
no subject
I'd hope Purgatory would look a little more modern, hm? [ Toast plated, he seats himself opposite her. ] I don't think so, though. I don't know how I would've died, excluding... I don't know, an aneurysm. I'm sure this will feel more real whenever we see someone else. Maybe the neighbors.
Do you think we're dead?
no subject
God, she's been so hungry. She probably looks it, too. When she saw herself in the bathroom mirror, her scars healed but her face still thin and tired, it felt like looking at a stranger. ]
I don't know. But if we're from completely different years, that'd explain it. [ A pause. Somehow, it feels like a bad idea to explain why it makes sense for her to be dead. He doesn't need to know that. ] Even if it doesn't explain why you don't know they bombed Atlanta.
no subject
[ As likely as anything else, really. He doubts Gotham would handle those pressures, but smaller communities probably stand alright odds. Maybe zombies freeze over. He doubts she'd know one way or the other, shocked as she seemed at the snow.
He completes his bite, and so far so good. No off taste, no peculiar sensations. ]
...What's the farthest you've heard of anyone having traveled, after everything started? Or that you've traveled, that you trust someone's seen with their own eyes.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)