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silentspringmods ([personal profile] silentspringmods) wrote in [community profile] silentspringmemes2023-12-01 05:18 pm

TDM NO. 1


TDM № 1 : December 2023
Part I; Chapter 1. Fires We Don't Put Out

premise & faq rules application invite requests activity NPCs calendar


Hey, neighbor, welcome to the very first TDM for Silent Spring, a semiprivate suburban 60s horrorgame based loosely on the likes of We're Still Here, Holly Heights, and similar. Characters wake up in the uncannily idyllic early 1960s suburbia of Sweetwater, Maryland, an integrated bedroom community of Washington, DC - in the same household as a complete stranger to whom they have apparently always been married, at least according to the eerily and unwaveringly chipper neighbors who seem to know a little more than they should. This TDM will give you a place to test out the setting and get some sample threads if you're going to apply for an invite. Right now there are at least 20 slots available to the general public.

This game and its world, including this TDM, heavily feature nuclear panic, the Red Scare, conformism, sexism and restrictive gender roles, heteronormativity/gender binarism as it relates to being forced into a 'nuclear family', surveillance, gaslighting, brainwashing/propaganda, disinformation, pollution/contamination, poisoning, loss of control, and uncanny valley. IC consequences can involve anything from social shunning to sleep deprivation torture, brainwashing, and nonconsensual administration of large doses of haloperidol. These are the crux of the game and cannot be opted out of — this game offers a very specific flavor of horror and it is up to players whether or not they want to engage. The atmosphere is a dystopia, and while people can certainly bond with each other in extreme circumstances, the point of this game is not an ingame domestic AU, found family, 'adopting' other characters, etc. Although this TDM has been opened for everyone to enjoy, I ask that you be respectful of the work I've put into cultivating a very specific environment. You have full permission to borrow this setting/premise for PSLs focusing on those things.

universe/setting information, role assignment, and FAQs

I. National Everyone-Smile-at-One-Anotherhood Week

Maybe you were on your deathbed, taking your last gasping breaths. Maybe you had just drifted off into sleep. Or maybe you were just in the middle of another ordinary day—but whatever the case may be, you now wake staring at an unfamiliar popcorn ceiling, dressed in a coordinating pajama set or nightgown straight out of the Sears catalog. A complete stranger lies asleep beside you. Perhaps a dog or a cat you don't recognize lies sleeping on a red tartan bed on the floor behind the mahogany footboard.

This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.

It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated December 1, 1960.

Prompt Details:

— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in 1960 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1960 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.



II. Death of a Salesman

You haven’t had much time to acclimate to your new life—maybe a day or two at the most—before there’s a knock on your door. When you open it, a man in a hat and a brown two-piece suit smiles at you, holding a briefcase in one hand and a brand new vacuum cleaner in the other.

“Hey there! My name’s Charlie and I’m here to tell you all about the latest in vacuum technology. Is the man of the house home?”

Regardless of what you say, Charlie the vacuum salesman finds a way to barge into your home and set up his briefcase and vacuum in the center of the living room. He insists that everyone in the family join him to watch, and then the demo begins as he tells the family how inadequate their current vacuum is and how the dirt it leaves behind will make you sick and make your wife look like she can’t keep up with running the house—but if she just buys this vacuum, she’ll be the envy of all of her friends, and isn’t it great timing that there’s a Christmas special on this very unit right now?

He tells the family he’ll give them ‘a moment to think on it’ while he fills up the water canister for the steamer function in the kitchen sink. Characters can hear the faucet running and then shutting off, but the salesman doesn’t emerge with a water tank—he emerges with a butcher’s knife.

“You took too long!” He announces. “I better get to the next house!”

With that, he charges, and begins to attempt to slice or stab whoever’s closest. You’re in luck, or at least it initially seems—it’s two or maybe even three against one. But once you attack him, you’ll notice something odd—the salesman doesn’t seem to react to being sliced at or stabbed, and if your character has a gun, gunshots don’t stop or even slow him. Shooting him in the head, cutting his jugular vein, or beating him on the back of the head are the only ways to kill him - good luck!

Should your household manage to kill him before he kills you, something even stranger happens. The moment he takes his last breath, lying in a pool of his own blood, there’s a knock on the door. If characters ignore it or say “one moment please!”, the knocks get more and more vehement until the hand is practically banging on the door. If they still ignore it, the neighbor strolls around to the window and looks in to see if they’re home, cupping her hands to the glass— but doesn’t react to the dead body. Instead she just smiles brightly, gives an enthusiastic little wave, and points to the door.

When characters finally open the door to let her in, they’ll notice that she’s holding a mop and bucket, smiling brightly.

“I thought you could use a little help cleaning up the mess!”, she says, barging past just like the salesman did before her. At no point does she stop smiling, or seem to register that it’s a dead body—she just starts mopping up the pool of blood, occasionally dunking her mop into the soapy pink water of the bucket, never referring to it as anything other than the vague “the spill”.

If characters ask her for help disposing of the body, she’ll bring in her husband, a similarly cardboard figure who assists the ‘man of the house’ with digging a grave-sized hole in the back yard and dropping the body in. The next day, the ground is undisturbed.




III. We'll become silhouettes

Whoa there, Neighbor! I hope you and your picturesque new family didn't get so comfortable you lost sight of the looming Red Menace. No, it's not just confined to the silver screen: the Communist threat is everywhere, maybe even in your own home—and the skies above. Around 1:15 PM on December 20th, they hear the sound: the air raid sirens clustered like bananas atop the tall poles dotting the city come to life like singing frogs on a bank, sending out long, drawn out calls in a chorus of overlapping pitches. The radios in every room crackle on as if by magic, and a man's transatlantic voice reads the announcement:

"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that an enemy attack by air is imminent. This is a red alert. You are advised to go to your nearest shelter area immediately. Find shelter. There is not time to leave the city.

Your state civil defense director has just issued the following instructions: Please remain calm. Every precaution will be taken for your protection. Keep your radio tuned to this place on the dial throughout the alert period for information. Telephone service to your home may be cut off to permit military and civil defense authorities to carry out vital operations. Do not attempt to join your family or children if they are now separated. They will be cared for where they are. Obey your civil defense warden and find shelter NOW. Take shelter in your basement or in your nearest shelter area. If you can plug in your radio in the basement, take it with you. Use a portable radio set if you have one. Otherwise turn up the volume of your radio so that you can hear it in the basement. Keep calm, don't lose your head. If you are at work, obey your civil defense authorities. Go quickly and calmly to their designated shelter. If your children are at school, they are being directed to shelter by their teachers. If you are in an automobile, pull over to the curb and then go immediately to the nearest shelter area. Do not leave your car where it will block traffic.

This station will continue to stay on the air throughout the alert period to bring you authentic information and official instructions. Stay tuned to 640 or 1240 kilocycles on your radio for official information. Refuse to listen to unauthorized rumors or broadcasts. This is your official civil defense broadcast . . . Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message . . ."


If characters are at the high school, teachers will usher them out of the classroom and down a single packed cement staircase in the direction of the basement, past a yellow and black sign on the wall over the hand railing that reads FALLOUT SHELTER. They don't visibly panic—but it's clear to almost everyone that the teachers are just as afraid as they are, if not moreso. They've simply been deliberately trained not to show it, though there is a quality to the eyes that training can never reach.

The portable emergency radios echo off of the cement floor and stacked barrels of drinking water lining the walls opposite unopened boxes of survival rations. Teachers call roll in strained voices, accounting for every student left in their care—and then, once everyone is in, the heavy metal door to the shelter is closed, shutting out the aboveground world as Principal Jones tells everyone to stay quiet so they can hear the portable radios.

Characters at home have the option of going into the basements of the homes they awoke in, which have some survival rations but hardly qualify as fully outfitted bunkers, or disregarding the civil defense office's commands and risking it to seek safety in the community fallout shelter beneath the Sweetwater Fire Department. It is up to each "couple" whether they split up or seek safety in numbers, whether they prioritize immediacy or amount of protection.

If characters decide to hunker down in the fallout shelter under the fire department, they will be joined by dozens of their terrified neighbors. Responses vary dramatically: some seem almost catatonic, as though unable to believe that the events before them are really unfolding; others weep with fear. A woman breaks free of her husband's arms, screaming that she has to get her son, but a firefighter keeps her from climbing back up the staircase more and more people stream down.

Regardless of where characters choose to shelter, they are trapped there for the next five hours, listening to the Maryland civil defense director's warning circulate over and over in the claustrophobic space. Now might be a good time to field any questions to Dick Clark, your town Civil Defense Officer and Police Chief.

—until at last, the message changes.

"Your attention please. This is Ron Chapman, one of your official civil defense broadcasters with a special message. Military authorities have advised us that the anticipated enemy attack has been diverted. You may now leave shelter and rejoin your families. This concludes the red alert. Your attention please . . ."

Uh oh. Hope you didn't say anything in the heat of the moment you might now regret.



IV. There's no place like (your new) home for the holidays

What a stressful week–even if the townspeople don’t seem too phased by it. In fact, they’re acting as if nothing’s happened at all, and will laugh off any suggestion that anything different might be the case. The neighborhood Christmas party at the grand neocolonial home of HOA president Marjorie Taylor proceeds as planned on the 22nd of the month–Characters’ wardrobes, of course, already contain some cocktail attire, but if it doesn’t suit their tastes, they can find all of the latest fashions on display in the completely normal department store.

Punch made by Marjorie herself is served in a tremendous green Tupperware bowl, though those who would prefer a simple cocktail will have no trouble finding one on any of the bar carts around the house. Mistletoe dangles from the arch leading to the secluded hallway lined with doors to the guest room and downstairs bathroom, out of the sight of those who might judge a character for stealing a kiss from someone other than their new spouse. Married couples dance in the living room while their friends perch on the couch like an overloaded liferaft to watch. The air of the room is bright, jovial, loud - the red threat looms in the dark unknown beyond the windows, but for the moment, all is well. Enjoy yourself, neighbor!




V. Slip a sable under the tree

Three days after Marjorie's successful neighborhood Christmas party comes Christmas morning. When characters head down the stairs (or step into the living room on the same floor, if they're the 'child' of one of the newly introduced couples), they'll find the fully decorated Christmas tree that greeted them upon their arrival now has a few presents wrapped in metallic reds and silvers resting at its base, one for each party in the household, addressed simply with From: Santa.

The catch? The wrapping paper is impossible to open, the ribbons are impossible to tie and uncut, until everyone sits down as a family and opens them together in a true representation of an old-fashioned American Christmas morning.

Characters will receive 1 extra item from their homeworld abiding by the starting inventory guidelines—but the item has to be deeply personal, and something that they're uncomfortable with others seeing... which, judging by the similar reaction their new housemates have to their own presents, almost seems to be by design. It could be a compromising photo, a piece of subversive literature, a relic of who they were and things they'd rather remain hidden... but whatever it is, they've now been seen with it.



Players may keep TDM threads canon if both players are admitted, and TDMers are encouraged to play around with multiple possible family member matches. Have fun!
wwrench: <lj user=proverbially> (pic#13703905)

[personal profile] wwrench 2023-12-04 03:13 am (UTC)(link)
Wrench could almost laugh when the man moves like he's going to fight him. He can only imagine how disorienting it must be to be moved without explanation of why, but it's not for that reason that the reaction amuses him. Rather, he can't help thinking there's some kind of profound irony in being so distrusted by a man who can't even see him. Maybe he really is irredeemable. Even in his efforts to do something thoughtful, he nearly gets hit in the face.

It ought to make him give up, but instead he doubles down on his efforts. It could be a litmus test of sorts, he thinks. Could the man be as grateful as he claims to be? Could Wrench make someone feel better, rather than worse? The stranger still looks on the verge of panic, so he sinks to the floor alongside the chair, being none too quiet about his efforts to stay close. If any of the townsfolk have been regarding the strange little scene, they've done well to look away now. Wrench crosses his legs and watches the other man try tosteady his breathing.

So he sucks in a breath of his own, audibly, and pats the other man on the knee. Wrench holds the air in his lungs for a few seconds. When he finally blows it out, he does so slowly and audibly again, and gives the man's knee another pat like he's setting some kind of tempo.
lestercraft: (I need a break)

[personal profile] lestercraft 2023-12-04 06:39 am (UTC)(link)
Of course the touch on his knee makes him flinch sharply, like Wrench smacked his reflex point there, but he doesn't try and shake it off. His head tilts slightly, listening with baffled curiosity to his saviour breathe, and it takes until the second tap to realise he's trying to establish a breathing cycle for him.

So he swallows tightly, but on the next tap he follows suit, trying to follow the rhythm - and that, at least, is easy - and, lo and behold, it helps to make Arthur less visibly ruffled. The ramrod stiffness in his spine starts to settle, his shoulders lower a little with each breath, and even each breath comes out a bit smoother, more controlled.

"Thank you," again, quieter and more sincere, but it's followed with, "I-I, uhm. I'm not good with being- crowded like that. Claustrophobia, you- you probably know what I mean."
wwrench: <lj user=proverbially> (pic#13703904)

[personal profile] wwrench 2023-12-04 04:50 pm (UTC)(link)
It may be incremental progress, but Wrench will take it for what it’s worth. The fact that the man no longer seems intent on landing a few punches in his general direction is a good thing. Physicality has always played a role in Wrench’s way of navigating through things. He’s not always been able to ask for what he wants, but he’s often managed to take it by force. Of course, he’s been the target of similar more times than he’d like to count. Having always been bigger than his peers, he’s gotten used to those that see him as a Goliath to be slain. That doesn’t happen so much any more. Now, generally, when people see him coming, they try like hell to get out of his way.

Which might be part of what’s so fascinating about all of this. Under his metronomic touch, the man seems to actually be calming. Wrench breathes again, slow and steadily. Inhale, pause, pat. Exhale, pause, pat. When the man’s shoulders seem to droop, he figures it’s time to come clean. But how?

Still tapping the rhythm, Wrench reaches for the man’s right wrist. If allowed, he means to direct the man’s index finger in a jab towards his own broad chest, as if to indicate to himself. Then, use the man’s whole hand to cover his ear and shake his head. It’s a pitiful improvisation, but it’s the best he’s got for right now.
lestercraft: (That seems incorrect)

[personal profile] lestercraft 2023-12-04 09:54 pm (UTC)(link)
Of course Arthur resists when his wrist is taken, the surprised hitch of his breath interrupting the rhythm - and it doesn't seem personal, somehow, more like he was surprised by it - but he forces himself to relax, this time, and let the man move his hand.

The other man's is big, he realises, as he wraps his hand into a point and presses it into- something, he feels it rise briefly and realises it's his chest, before his hand gets raised - fuck, he's tall, that was a distinct gap between his chest and what is undeniably an ear. And with the headshake, there's a clear look of realisation across Arthur's face, like a switch being flipped.

And then he has to resist the urge to laugh hysterically, even if a small, slightly unhinged smile makes its way onto his face. Fuck, of course. Of course the one person in this building that's shown him an ounce of compassion is the one person he can't communicate properly with.

But- no, no he can, they can make this work. Somehow. He takes his hand back, gently, so it's obviously deliberate. He points to himself, and covers his eyes with one hand, carefully enunciating as he speaks: "I'm blind."
wwrench: <lj user=roximonoxide> (pic#13397462)

[personal profile] wwrench 2023-12-04 10:15 pm (UTC)(link)
Even for Wrench, it’s a lot of touching. The big man craves connection in ways he hasn’t yet come to admit to himself, but he’s been on his own for so long that just being in the presence of others feels like navigating an entirely different world. He can’t tell at first if he’s getting through to the stranger, but there’s no question their efforts have drawn another set of eyes. From across the shelter, a young boy gazes over a volume of children’s tales. The woman at his side - presumably his mother - takes no notice of her son’s staring, but Wrench makes a face at him over Arthur’s shoulder before turning back to his ironic companion.

He sees realization cross his features and lets the man break their grasp. Arthur might have been good not to laugh, but the same urge isn’t so easy for Wrench to tamp down. It explodes through his nose as an amused snort, a breath of air so heavy it can’t be mistaken. Yet the sound of it doesn’t quite match the picture of the vast man from which it came; it’s higher in pitch and more nasal than someone might be expecting. There’s another sound as Wrench tries to snuffle it out and return himself to quiet stillness again, but he taps the man’s knee twice as if to say, Yes, I know.

Now that it’s all out in the open he figures the man might just forgive him for his grasp, so Wrench takes the man by the wrist again and fans his fingers to reveal his palm. With the tip of his index finger, he draws three uppercase letters, and then a question mark: A B C ?

Maybe the man hasn’t always been blind.
lestercraft: icon made by @appreciatesforboth ([John] Gossipy old men)

[personal profile] lestercraft 2023-12-04 10:30 pm (UTC)(link)
The abrupt huff of laughter is startling, but at the same time it makes something in him settle down a bit more, feathers steadily less ruffled as he starts to understand the situation more. He can only hope this person - this man, he assumes, he felt stubble when he was touching the ear and there was a breadth and strength to those hands he's yet to meet in a woman - is one of them, and not local.

But- still. Two for yes, affirmative. Good start.

The trace of a thick finger is surprising too, so it takes him a moment to realise it's letters, and he nods firmly, his other hand coming up to find to tap the man's wrist twice, affirming the point. And when he gets his hands back, he points to himself again, and mimes writing on his own palm, following it with an obvious question mark.
wwrench: (pic#13591378)

[personal profile] wwrench 2023-12-04 11:50 pm (UTC)(link)
Wrench can't quite conceal his surprise that the half-baked idea has proven effective. He knows the man could've just as easily been blind from birth or simply not known the alphabet he was referring to, but here they are actually communicating with one another. It's enough of a breakthrough to make him come from his knees into a cross-legged position on the floor at the other man's feet. It seems as though he's already decided that if they are to remain trapped down here for the foreseeable future, there's no better way for him to pass the time than with his new, nameless companion. After all, this isn't a hell of a lot more difficult for Wrench than the time he might have trying to communicate with anyone else in this place.

He's not sure which the man would prefer, but Wrench gives him the established double-tap on his knee to show he's seen, and withdraws a little reporter's style notebook and a pocket pen he's taken to carrying around. It's not much bigger than the size of Wrench's palm, in all reality, but it gives the other man some options if he's keener to scribe on a page than directly on weathered flesh. Wrench taps the pen audibly against the page and offers both into the man's hand, then his own palm-up against the man's knee. Clearly now they have a wealth of options.
lestercraft: https://twatty.insanejournal.com/28409.html (Knifecat dot jpg)

[personal profile] lestercraft 2023-12-05 12:09 am (UTC)(link)
Arthur can't help the way his face lights up a little at the distinct sound of pen on paper, and as soon as they're in his hands he is working out how to orient the tiny thing (and get used to the weird plastic shape of the pen, unfamiliar with modern Bic disposables), and immediately starts writing with a look of determined satisfaction.

My name is Arthur Lester. His writing is cramped in the notepad, bastardized cursive, but still legible. Arkham, MA. Pri - and then he hesitates, but continues with a slightly shorter word. Detective. Blind 1 month
wwrench: <lj user=roximonoxide> (pic#13397459)

[personal profile] wwrench 2023-12-05 12:18 am (UTC)(link)
The speed at which the man takes to the pen and notebook tells Wrench he wasn't wrong for asking. Maybe wrong, instead, for being so insistent about a method that involves so much touch. The words on the page are only half the equation, though, but they're as welcome as the air he's breathing. Wrench shuffles back to his knees and scoots to Arthur's side so he isn't reading upside down. There's not much of a pause between when the words stop appearing on the page and when Wrench is ready to respond, and in the interim he taps his thumb on the other man's kneecap as if to prove the method is working.

It's the last statement, though, that's surprising enough to make Wrench give himself away. He reads that fact and breathes out something surprised, tinged with a very gentle, almost half-formed utterance: "Shit." The voice is barely a whisper, but its tenor is nasally and higher than one might expect from a man of Wrench's stature. It makes him sound at least a decade younger than he has any right to.

His response is in all capital letters, drawn out slowly but with a confident and fluid motion. In between each word Wrench spares a half-second to lay his palm flat against Arthur's, just so the man doesn't have to guess where one word ends and the next begins.

Name is Wrench. Like the tool. From Minnesota. Always Deaf. Born lucky I guess.
lestercraft: icon made by @appreciatesforboth ([John] A cosy weight)

[personal profile] lestercraft 2023-12-05 01:12 am (UTC)(link)
He still has one free hand and a notepad, which is helpful for noting the letters even if he can't see them. It's god-awful writing for those, but he doesn't need to see them, just interpret them. The palm press for spaces is a god-send, and he taps his pen twice after each word when he understands it.

It really is good to have something to focus on outside his own head.

Wrench, then. An odd name, but certainly not the strangest he's ever heard, and moreover he's just glad he has something to call him.

Are you local? It's just the one sentence, that comes with a look that's almost... guarded. Like he's deciding whether to freeze him out or not.
wwrench: <lj user=proverbially> (pic#13651261)

[personal profile] wwrench 2023-12-05 01:26 am (UTC)(link)
It doesn't take long to settle into some kind of a routine, and Wrench is glad to do it. In fact, he'd be hard-pressed to think it isn't Arthur who's doing him the favor. After all, it's Wrench who practically insisted his presence upon the other man, and it's Wrench's doing that they can't just speak back and forth to one another like the other man could with virtually anyone else in this godforsaken bunker.

But as long as the other man's good humor holds, so will Wrench's interest in the conversation. He wonders if his eagerness is too clear a sign that he's been lacking in human interaction for a very long time.

One tap for no. Wrench pauses, and wonders. He doubts Arthur is either. If he were, another one of the townsfolk might've been faster to approach their neighbor and lend a hand. He decides to risk it, drawing a series of numbers into the man's open palm this time: 2016.
lestercraft: (What the actual fuck)

[personal profile] lestercraft 2023-12-05 01:40 am (UTC)(link)
He might not be able to see, but he has control of his eyes again, and they widen when he realise what Wrench has just written on his hand.

Well. Shit. There's even more people from the fucking future.

Right beneath the scrawl of a date he copied down, he replies with a number of his own.

1934