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silentspringmods ([personal profile] silentspringmods) wrote in [community profile] silentspringmemes2024-02-02 11:33 pm
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TDM NO. 2


TDM № 2 : February 2024
Part I; Chapter 3. Out of the Mist Your Voice Is Calling

premise & faq rules application invite requests NPCs calendar story so far taken


Hey, neighbor, welcome to the very first TDM for Silent Spring, a semiprivate suburban 60s horrorgame based loosely on the likes of We're Still Here, Holly Heights, and similar. Characters wake up in the uncannily idyllic early 1960s suburbia of Sweetwater, Maryland, an integrated bedroom community of Washington, DC - in the same household as a complete stranger to whom they have apparently always been married, at least according to the eerily and unwaveringly chipper neighbors who seem to know a little more than they should—or, if they're under 18, they awaken as the legally recognized child of the aforementioned couple. This TDM will give you a place to test out the setting and get some sample threads if you're going to apply for an invite.

OOC TDM plotting/who's who


Openings

As of this TDM, a total of 18 player slots are open. Players may app up to two characters; one of the two will not count toward a player slot.

There are 8 openings for players who app at least one Wife;
There are 4 openings for players who only app a Husband;
and there are 6 openings for players apping at least one character under 18.

Game Tone and Blanket Warnings

This game and its world, including this TDM, heavily feature nuclear panic, the Red Scare, conformism, sexism and restrictive gender roles, heteronormativity/gender binarism as it relates to being forced into a 'nuclear family', surveillance, gaslighting, brainwashing/propaganda, disinformation, pollution/contamination, poisoning, loss of control, and uncanny valley. IC consequences can involve anything from social shunning to sleep deprivation torture, brainwashing, and nonconsensual administration of large doses of haloperidol. These are the crux of the game and cannot be opted out of — this game offers a very specific flavor of horror and it is up to players whether or not they want to engage. The atmosphere is a dystopia, and while people can certainly bond with each other in extreme circumstances, the point of this game is not an ingame domestic AU, found family, 'adopting' other characters, etc.

universe/setting information, role assignment, and FAQs

I. National Everyone-Smile-at-One-Anotherhood Week

Maybe you were on your deathbed, taking your last gasping breaths. Maybe you had just drifted off into sleep. Or maybe you were just in the middle of another ordinary day—but whatever the case may be, you now wake staring at an unfamiliar popcorn ceiling, dressed in a coordinating pajama set or nightgown straight out of the Sears catalog. A complete stranger lies asleep beside you. Perhaps a dog or a cat you don't recognize lies sleeping on a red tartan bed on the floor behind the mahogany footboard.

This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.

It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated February 2, 1961.

Prompt Details:

— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in 1960 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1960 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.



II. Smoke gets in your eyes

A few days after characters arrive, a large tower of black smoke begins to rise against the February sky, a dark column at the treeline just beyond the cooling towers that mark the location of the distant Sweetwater Atomic Energy Plant. The radios, if characters turn them on, advise of a two-day controlled burn going on in the forest during the dead season, managed by the Maryland Department of Natural Resources, and suggest that characters keep windows closed to minimize “nuisance smoke” in the home. The whole town takes on the faint smell of smoke as the wind pushes it toward the patchwork of subdivisions: not the pleasant smell of wood burning or food cooking, but something much less organic, a close neighbor to the smell of burning plastic. Characters may, from time to time, notice the faintest passing metallic taste in their mouths.

Otherwise, it’s a slushy, snowy Maryland winter like any other, and the previous month’s snow—which had mostly melted by the time of the controlled burn—returns before too long, dusting the town in a few shallow inches of brilliant white. It’s enough for school to close for a few consecutive snow days—perhaps a good time for newly assigned children to explore the town or earn a few dollars shovelling driveways?

The salt trucks and plows do a pretty good job of keeping the streets cleared, but something odd begins to surface on the surface of the pavement as they continue to salt and scrape: numbers spraypainted on the pavement, varying by location: 1, 2, 3, or 4. Characters have about a week to realize that the numbers correlate to sectors in a quadrant covering what seems to be the entire town before roadblocks appear at the major street junctions connecting adjacent quadrants, manned by civil defense and the Sweetwater police force.

A disaster preparedness drill, the radio informs them, will be taking place for the next week. Characters who do not have critical business in a sector other than Sector 4, where Haven Street and the neighborhood bunker is located, will not be allowed to pass through, and those that are allowed to pass through for critical work (such as at the hospital in Sector 3 or the fire department in Sector 1) are subjected to trunk and body searches.

Unfortunately, most of the shops in town, including the grocery store, are clustered around the town park in Sector 1, unavailable to Haven Street’s residents. As the week goes on, neighbors may have to swap and borrow to make sure that they have everything they want—not need, of course, because the government of the town of Sweetwater would never let this go on long enough to create a serious need without providing for the citizens trapped contained within the cordoned sectors. Might as well get to know each other!





III. Everybody's somebody's fool

You didn’t think Valentine’s Day would come to pass without a quintessential 1960s cocktail party, did you? On the 14th of the month, Marjorie again plays hostess in the large, well-groomed neocolonial at the end of the cul-de-sac, offering a spread complete with cheese balls, deviled eggs, and fondue. Or maybe shrimp are more your character’s style? Either way, there is no shortage of rather… quirky hors d’oeuvres and assorted canapes to blunt the effect of the cocktails her husband mixes up, or her signature punch, if characters would rather have that.

While characters’ closets contain an item or two of cocktail attire from the 1960s lives they’ve stepped into, there are also a lot of other things in their closets, things that would catch some glances or invite gossip by the NPC partygoers. It’s best to avoid a faux pas in an environment like this - maybe some second opinions on outfits are warranted? And of course, it wouldn’t reflect well on one spouse for their partner to show up underdressed… or to not show up at all without a pretty good alibi.

Characters may notice, at various points in the night, that Marjorie’s gaze wanders from person to person, that at times she seems to be watching different partygoers. This probably isn’t the best place for subversive speech, but it’s a good chance to meet one’s neighbors, and perhaps an even better chance to try and get some information out of Marjorie.




IV. Don't tell me why, kiss me goodbye

cw: non-graphic depiction of woman in labor

When characters go to sleep on the night of the 15th, the edges of the town again begin to merge with their unconscious minds as they did on New Year's Eve, a sequence of fragmented images: a beautiful young woman’s face contorts in agony, the bindi above the bridge of her nose crumpling between tight brows as she pants through bared teeth, her shoulders shaking with suppressed sobs. Two older women, both with salt-and-pepper hair, stand on either side of her in an urban hospital room, rubbing her back as it jerks with her weeping. The roots of her hair are drenched with sweat; tears stream around the hand of her mother-in-law as it rests on her flushed cheek. A young woman with hair tucked under a scrub cap leans over one of her elders and says something to the soon-to-be mother.

Two occupied pairs of loafers face each other on a glossy tiled floor. A woman’s voice echoes over a speaker: Now boarding, Flight 17501, DCA to LaGuardia. First-Class passengers on Flight 17501 from DCA to LaGuardia may now board. The same hand that wound into the telephone cord reaches out and shakes a broader one several shades darker, decorated with a proportionally heavy chain-link watch.

“Professor.
My congratulations to your daughter.”


A few days later, the televisions downstairs crackle to life, playing in black and white a short video. The young woman from the dream stands in front of the camera in what appears to be a walled garden, wearing a short-sleeved shirt with a plain but brightly colored sari flaring out across it sidha pallu style and holding an infant; her thick black hair is now in a long braid tucked to the right, capped off with trendy Sadhana cut bangs. She waves at the camera, then holds up the baby’s wrist as to wave too. The child is small, and young—maybe one month old.

She says something, her brown eyes warming, although of course the soundless film doesn't capture her words. The camera comes closer to the baby, showing her face, giving different angles, then pans out, sweeping across the garden: well-kept, clearly maintained by someone who cares about it quite a bit. Guava and Chinese hibiscus border the brick wall with a well-pruned mango tree standing sentry, and the compound leaves of a young neem tree sway gently in the breeze in the foreground. One of the women from the delivery room, somewhere in her fifties or sixties, steps into the screen to stand beside the new mother, looking into the camera with the same eyes, her own creased at the edges with decades lived.

Be careful. I love you, she mouths in Hindi, although the video has no sound—and characters, even without any prior knowledge, will find that somehow they know the exact content of what was just expressed—and more than that echoes in their minds.

Be careful.
I love you.
Ishani needs her grandfather.


The young woman smiles a little thinly at the the camera as the video comes to an end, her eyes glistening, and says something in parting, again waving and holding up the baby’s hand as though to wave too; the older woman presses a hand to her lips and blows a kiss with a wistful smile that holds a trace of pain—and briefly, characters look at the screen and realize that her face has metamorphosed into that of someone they care very deeply for, holding direct eye contact with them, visible to any other parties in the room. The video ends, leaving them—and, if they’re unlucky, another member of the household—standing in the living room, staring at a blank screen.




V. Becoming what we are, collapsing stars

Characters attending the community college’s Spring/Summer semester to begin training for their new careers may notice a sign-up sheet posted outside of some of the classrooms in the science and engineering wing: a series of talks on astrophysics, open to the public, is being held by visiting lecturer Vikram Ravichandran, a tenured professor in the Physics Department of the Indian Institute of Science holding degrees in astrophysics and theoretical physics from the IIS and Oxford University, respectively. It’s quite an honor to have someone so qualified teaching in a little town like this, isn’t it?

If any characters puzzle about what might bring a man across the world to give talks in a town like this, their curiosity is dismissed, and they’re simply told that the professor is teaching while he looks for a quieter suburban life outside of the frenetic pace of Bengaluru. Who wouldn’t want to live and teach in America? His choice seems self-explanatory enough to the Americans of Sweetwater.

On the 19thth, the first talk is held, a thoroughly normal lecture on recent academic thought on the origins of the universe, followed by light refreshments, offering attendees a chance to meet their new classmates or perhaps to introduce themselves or pose questions to Dr. Ravichandran—although how much can be safely shared with him, as always, remains a looming question mark.

For the most part, though, Vikram has an approachable air—he's tall and speaks with a deep voice, and is certainly very intelligent in an eccentric sort of way, but he smiles and laughs in conversation throughout the night, diving deep into explanations with evident relish when asked. He gives the impression of someone who has been in academia for quite some time; with tenure has come the ability to relax. As odd as his presence in the town of Sweetwater is, he does seem to sincerely enjoy teaching—those particularly attentive to their surroundings might notice his name on the cover of one of the communal textbooks left out on one of the tables in the science department’s study area on their way back to the parking lot.

Notes:
— The Community College is now open! It features a cafeteria, campus center, library, gymnasium, athletics field, pool, and assorted classrooms. Characters who are registered as students have free access to all parts of the campus; characters who aren't students can access most of it, although they can't check out library books or access the gym or pool.



Players may keep TDM threads canon if both players are admitted, and TDMers are encouraged to play around with multiple possible family member matches. Have fun!

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fermi_concurrence: art by ritasanderson on tumblr (if we do not destroy ourselves)

[personal profile] fermi_concurrence 2024-03-06 04:27 am (UTC)(link)
Thank god. Thank god, a normal god damn response, no 'oh is that your maiden name?' or 'you silly thing, we've been neighbours for years'.

"Commander." Acknowledgement. Also, is it her or are there a lot of Commanders running around in this rat's maze. That's... it's data points, but nowhere near enough to plot a line.

She wonders whether Renee means military, or astronaut, or mercenary, then decides that's not the most important question. She glances back towards the closed front door; doesn't trust it; asks anyway, suddenly furtive.

"You're trapped here too, aren't you?"
minkowskicommanding: (My turkey...!)

[personal profile] minkowskicommanding 2024-03-06 05:24 am (UTC)(link)
Two outta three ain't bad. She sees Morgan glance back and follows suit, but it's much more just a flick of her eyes rather than a full-body motion; she's very good at standing at attention for hours at a time, and even if she's let the skill slip a little recently her poker face still makes up for it (she hopes).

But the way she phrases it - not just too, but trapped - it pushes at the edges of her understanding of what this place is.

"How do you mean 'trapped'? I was..." She hesitates for a moment, with another wary glance at the house, and looks back at Morgan. "I was under the impression this was some sort of simulation, a test."
fermi_concurrence: art by cerigg on tumblr (like they've just seen a monster)

[personal profile] fermi_concurrence 2024-03-06 05:54 am (UTC)(link)
At 'simulation', at 'test', Morgan's shock shows on her face. You can know something with utter certainty, with all the proof-from-experience in the world, but if everyone around you -- even the ones who aren't acting, even the ones who acknowledge that this town is a sealed bubble full of lies -- if everyone around you has other ideas, then even if you don't doubt, you can start to feel mad. Morgan didn't doubt, but she's nevertheless struck silly by the fact that Renee knows.

(She doesn't suspect at all that they're using 'simulation' to mean two distinctly different things.)

"It is," she confirms, "it- it is. I haven't been able to even find the walls; it's bigger in scale than--" her apartment "--any simulation I knew about before." And worse somehow, because she has reason to suspect that Alex isn't in charge of her captivity any more, and she thinks she knows exactly why--

"How did you learn--" She breaks off for another furtive look around, at the windows of the house, at the darkening street, at the sky. The seams of the sky are imperceptible, but that's technology for you. She's not yet been able to throw something high enough to hit it.
minkowskicommanding: (My turkey...!)

[personal profile] minkowskicommanding 2024-03-06 06:51 am (UTC)(link)
"I..." But the sudden alarm that Morgan gives her, that she believes her for one but also that she's already familiar with them, makes something sink in her stomach, a rock freshly dropped in the pond of ice water there. "I just... assumed. Given the kind of crap Goddard's done to us already, it didn't seem like it was out of the question."
fermi_concurrence: prey (2017) concept art ([s] just to see winter die)

[personal profile] fermi_concurrence 2024-03-06 02:09 pm (UTC)(link)
"Goddard."

The name means nothing to Morgan, but it would only be the dozenth, the hundredth time she had to piece together something she previously knew. Her voice is strained. Her tone is practically begging Renee to elaborate.
minkowskicommanding: (Default)

[personal profile] minkowskicommanding 2024-03-06 09:34 pm (UTC)(link)
And Renee frowns, the first crack in her stoic armour.

"...Goddard Futuristics." Her own voice is a little strained now too, openly confused. "The most advanced aeronautics and technology corporation on the planet."
fermi_concurrence: prey (2017) concept art ([s] time was looking back at me)

[personal profile] fermi_concurrence 2024-03-06 09:49 pm (UTC)(link)
Huh, okay. Not something she could have encountered and forgotten in the unknown time between Talos-I and this town, then.

...So the sane and normal thing to do, when you've turned against and disowned the evil corporation that was your life's work, is to not be weirdly offended when someone comes along and says some other corp did it better--

"Then why have I never heard of them?"

--ah, but sometimes Morgan doesn't get full marks in those.
minkowskicommanding: (In charge)

[personal profile] minkowskicommanding 2024-03-06 09:55 pm (UTC)(link)
Oh that gets a scathing look. A Doug Eiffel Step Away From The Helium Canister Right Now look.

"Then probably we need to come up with a new theory that's not shared simulation."
fermi_concurrence: art by almaattano on tumblr ([t] someone is waiting outside)

[personal profile] fermi_concurrence 2024-03-06 10:54 pm (UTC)(link)
So actually, yeah, Morgan takes about a second to remember what she's being defensive of, and for her affront to turn into shame, and then she turns her head and frowns towards the house, pretending to check for eavesdroppers again. Scathing look accepted, yeah.

She's been trying to come up with a theory. Multiple people have told her they were here against their will, and yet, like the town's personnel, still claim to have a bizarre grasp on cultural touchstones and general knowledge. They could be lying, but what if they're not. What if, say, someone took her synthesis of the Telepaths' mind control abilities, and refined it? Or, finishing her notes scribbled in between typhon battles, updated the design of the neuromod to induce memory formation as well as destroy it?

Unlikely. They would have had to find someone who worked at her level.

"...Throwing something at the wall to see if it will stick, I assume the planet you meant is Earth."
Edited 2024-03-06 22:55 (UTC)
minkowskicommanding: (Eiffel induced migraine)

[personal profile] minkowskicommanding 2024-03-06 11:02 pm (UTC)(link)
And unexpectedly, even to herself, she snorts a little. "You know, maybe a year ago I'd make a comment about 'where else am I supposed to be from, Jupiter'-" and her tone turns a little goofy, Slacky Surfer Bro (aka The Doug Impression) when she says it, but when she continues it's normal, if strained. "But right now I don't have that luxury, so. Yes, I'm from Earth."
fermi_concurrence: art by snippit-crickit on tumblr ([t] it's never gonna be the same)

[personal profile] fermi_concurrence 2024-03-06 11:34 pm (UTC)(link)
Morgan, who might be from Jupiter but tends to hope she isn't, huffs her own sort-of-laugh. "A..." not a year. "...few years ago, I'd have said the same thing."

She glances at the floating question of 'what changed?' or maybe 'you've been here a year?', two different ways to take Renee's words. But she's also thinking about TranStar collapsing, and how Kasma Corp's sunk cost in stealing TranStar's ideas might drag them down like a planet caught in the gravity of a dying star. The enormous power vaccuum that would be left behind in their wake. The fact that she has no way of telling how long it's been since Talos-I, not really, unless it's by counting crows-feet in the mirror.

(She feels caught in a well of gravity herself. She has to make herself keep standing, the way she's made herself keep standing a thousand times since she first woke up in this town, psychically blind and deaf and with all her cuts and burns long-healed.)

"Is Goddard new on the scene? Did it replace TranStar?"
minkowskicommanding: (My turkey...!)

[personal profile] minkowskicommanding 2024-03-07 06:57 am (UTC)(link)
"New?" Looking at her like she's spawned a whole-ass clown head. "They've been in existence since at least the turn of the twentieth century, they invented space flight! They were the first to achieve escape velocity--" oh now she's getting into it, lifting her hand and tapping off on her fingers "--they pioneered space travel, they developed cryonic preservation- artificial intelligence - they kept NASA from going bankrupt!"

As much as she hates and is viscerally creeped out by Cutter as a person - in the same breath, she can recognise that the company is insanely productive in terms of their research.
Edited 2024-03-07 06:57 (UTC)
fermi_concurrence: art by spindlewit on tumblr (he says you did something wrong)

[personal profile] fermi_concurrence 2024-03-07 01:23 pm (UTC)(link)
Hey how dare you give her that look when it is you, madam, who has spawned the clown head and will also be stared at thus.

"But none of that is true!"

It gets under Morgan's skin when something refuses to make sense, and this is like having sand under there. She talks with her hands, with big, frustrated movements.

"What the hell are you talking about? The Soviets first breached into space--" Yes, she has enough of the vibe of this town to keep her voice down. "First satellite, first spacewalk, first contact. There's no record anywhere of them doing it in partnership with a private corporation until they approached the United States. And nothing called Goddard has its hands in artificial intelligence research."

The tone of the last sentence is dismissive. Never mind the fact that a lot of Morgan's information is at least a few years out of date. This isn't some guy she might have known and then forgotten: this is a whole megacorporation whose impact on the world is entirely in Renee's head.
minkowskicommanding: (Eiffel induced migraine)

[personal profile] minkowskicommanding 2024-03-09 07:14 am (UTC)(link)
Far be it from Renee to say she's above being drawn into ridiculous slap fights about pointless nonsense, but she's also the one who has to decide where the line gets drawn.

And right here, right now, when there is something so much bigger than the fussy semantics about whose engines are bigger than whose, she is drawing the fucking line.

"And right now we are in Maryland, America, where no one has won the space race because it is the year 1960. No one cares about Goddard, no one cares about TranStar, so let's go ahead and put those particular big name brands back on the shelf for another day. Got it?"

That last sentence comes as half a snarl, a barked order from someone used to throwing her weight around in command, and a dangerously flat look. "We have bigger things to worry about. If this isn't a simulation, that means it's real."
fermi_concurrence: prey (2017) concept art ([t] the black between the stars)

[personal profile] fermi_concurrence 2024-03-09 04:11 pm (UTC)(link)
Being spoken to as if Renee is somehow in command of her would irritate Morgan at the best of times. Now, when she's been operating past her fucking limit from the moment she saw stage lights staring into her apartment, it makes her want to snap. Her eyes narrow, her hands flex, and she lets herself imagine that she is a pulsar: shedding fingers of white flame, spinning and bursting and perfect.

But she's learned that trying to reach out for flames -- or for static, or for the shapes of things, or for anything else -- only ever aches like a missing limb. And she's learned that this version of herself regrets causing people harm. So.

"And when did we establish that it isn't a simulation?" Her voice has been mostly flat anyway, but the narration promises that this time it's flat with dislike. "You're proposing that it's more likely we travelled through time?"