silentspringmods (
silentspringmods) wrote in
silentspringmemes2024-04-06 07:40 pm
TDM NO. 3
TDM № 3 : April 2024
Part I; Chapter 4. And I'm Screaming At The Top of My Lungs
Part I; Chapter 4. And I'm Screaming At The Top of My Lungs
Hey, neighbor, welcome to the third TDM for Silent Spring, a semiprivate suburban 60s horrorgame based loosely on the likes of We're Still Here, Holly Heights, and similar. Characters wake up in the uncannily idyllic early 1960s suburbia of Sweetwater, Maryland, an integrated bedroom community of Washington, DC - in the same household as a complete stranger to whom they have apparently always been married, at least according to the eerily and unwaveringly chipper neighbors who seem to know a little more than they should—or, if they're under 18, they awaken as the legally recognized child of the aforementioned couple. This TDM will give you a place to test out the setting and get some sample threads if you're going to apply for an invite.
This TDM is open to both prospective players and current players - please specify whether you are a current player or a prospective player in your toplevel!
Openings
As of this TDM, a total of 24 player slots are open. Players may app 2 characters in the same app round so long as they are in different roles.
Game Tone and Blanket Warnings
APRIL 2024: THE SECOND AND THIRD PROMPTS IN THIS TDM FEATURE A SEMI-GRAPHIC, PUBLIC NPC SUICIDE.
This game and its world, including this TDM, heavily feature nuclear panic, the Red Scare, conformism, sexism and restrictive gender roles, heteronormativity/gender binarism as it relates to being forced into a 'nuclear family', surveillance, gaslighting, brainwashing/propaganda, disinformation, pollution/contamination, poisoning, loss of control, nuclear horror, and uncanny valley. At different points in the setting backstory there are suicides, domestic violence, murder, slow death/suffering, trauma of minors, NPC parental death, flashbacks to combat zones, gaslighting, and other, similarly heavy subjects. IC consequences can involve anything from social shunning to sleep deprivation torture, brainwashing, physical torture (for severe crimes) and nonconsensual administration of large doses of haloperidol. These are the crux of the game and cannot be opted out of — this game offers a very specific flavor of horror and it is up to players whether or not they want to engage. The atmosphere is a dystopia, and while people can certainly bond with each other in extreme circumstances, the point of this game is not an ingame domestic AU, found family, 'adopting' other characters, etc. This is a horrorgame, and it has upsetting themes. Minors are not allowed in this game - as adults, it's the players' responsibility to self-regulate what they consume based on content warnings and avoid things they find too distressing to engage with.
I. National Everyone-Smile-at-One-Anotherhood Week

Maybe you were on your deathbed, taking your last gasping breaths. Maybe you had just drifted off into sleep. Or maybe you were just in the middle of another ordinary day—but whatever the case may be, you now wake staring at an unfamiliar popcorn ceiling, dressed in a coordinating pajama set or nightgown straight out of the Sears catalog. A complete stranger lies asleep beside you. Perhaps a dog or a cat you don't recognize lies sleeping on a red tartan bed on the floor behind the mahogany footboard.
This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.
It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated April 1, 1961.
Prompt Details:
— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in early 1961 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1961 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.
This is your house, but it’s not your house: on one of the twin dressers in the room, the morning light reflects off the cover glass on a framed photograph of the two of you standing side-by-side and smiling like figures in a Norman Rockwell painting, maybe with a third, also unrecognizable younger party in the foreground between you. A Civil Defense booklet titled ”Survival Under Atomic Attack” hangs halfway off the corner of the dresser, its pages and cover curling upwards with wear atop a dogeared Macy’s Christmas catalog. The other dresser hosts a watch box and a compact radio: yours, if you’re the one wearing the coordinating flannel shirt and pants, or your new husband’s, if you’re in a babydoll-style nightie.
It’s not immediately clear if you’ve found yourself in the fifties or the sixties, at least until you throw on the robe hanging on the back of the bedroom door and head out into the driveway at some point. There you find a rolled newspaper tossed onto the concrete beside a shiny new car, dated April 1, 1961.
Prompt Details:
— All characters wake in a normal human body with any disability aids (including glasses or contact lenses) converted to the most common form of them in the 60s unless a modern development like a sip/blow powerchair is needed for them to be playable. Although cutting edge technologies like myoelectric limbs were just starting to come around at the time, they were not common and readily accessible, and therefore are not allowed.
— Characters have no powers, and regains will not happen in this game. If they biologically need something to function that is fantasy in nature (ex: have to drink blood), that need is gone and replaced with only a normal human’s needs.
— Characters will find their belongings, up to 3 items from home, around the house in normal places for each item to be: a book on the shelf, a framed photo on a flat surface, etc. Items that don’t exist in the regular universe in early 1961 may not be brought (ex: gameboy, pokeball, wizard’s staff).
— Characters may bring one normal, non-livestock pet, or may meet said pet for the first time when they wake up in Sweetwater. They can also be petless.
— No items or weapons from after 1961 are allowed, and no weapons more powerful than a hunting rifle or handgun can be brought with them. One weapon per character.
II. It's time to leave the capsule if you dare

CW: SEMI-GRAPHIC SUICIDE.
On the morning of the second, the usual controlled burn warning for the forest beyond the Sweetwater Atomic Energy Plant is issued; citizens are informed that it will go on for the next 3 to 5 days. The usual rules apply: keep your windows closed, limit how much you go outside. The wind gradually carries the diffuse, unnatural smoke into the air of the neighborhood, smelling a bit like burning plastic—certainly not the rich, smoky smell of burning wood.
Around 7:30 in the morning the next day, a man staggers down the middle of Haven Street, dragging his feet in their knee high wellington boots like they’re made of lead—one shuffling step, then another. His shoulders hang.
He’s dressed as though he’s descended from space, a lone astronaut taking first steps on the surface of a hostile planet. A gas mask with soulless circular eye holes covers his face and wraps around his head down to his neck; a white rubberized NBC suit engulfs the rest of his body—except for a two-inch tear ripped through the fabric on one thigh, exposing it to the chill April air outside of the suit, bits of frayed material hanging over the edge of the ravine torn through his pants leg like the spikes on a venus flytrap as it grows longer with his movements. A thicker pantomime of the kitchen gloves on the side of every Haven Street sink covers his hands up to mid forearm. Charcoal streaks his boots and the legs of his suit as he shuffles forward.
The front door of one of the houses swings open. A teenage girl runs down the steps, the ends of her black bob still in its rollers. Characters may recognize her from the memory shared on New Year’s Eve.
Or maybe they don’t. Maybe they’ve just arrived in the neighborhood, and she’s just a teenager half-ready for school, in her school uniform and bobby socks shoved into fuzzy pink house slippers.
“Mister! Excuse me, Mister—”
The man doesn’t turn his head. Slowly and mechanically, he removes the mask and hood, then unzips the long front zipper of the suit and sheds it like a rubberized chrysalis. The mask falls from his limp hand; he steps out of his boots, standing in the pool of protective equipment at his feet dressed in nothing but sweat-drenched underclothes. Trancelike, he peels off each wet cotton layer until he stands naked in the middle of the street, sweat glistening on his skin in the morning light, revealing cracked, chapped knuckles and dry pink flesh. A rash blossoms across his naked back, a darker red at its edges, like a drop of ink spreading out on a paper towel. He bends down, reaches into the top of one discarded wellington boot, and pulls out a gun.
Candace’s eyes widen in immediate recognition. “No!” she screams, breaking into a run, the flat soles of her house slippers slapping against the pavement. “No!”
He presses the cold barrel of the gun into the soft flesh under his chin.
“No, no, no! No! Stop!”
Tears run down her cheeks as she pushes herself harder, runs faster, and reaches out to grasp his naked arm— The single gunshot echoes through the neighborhood. Blood splatters across her school uniform as the body collapses atop the heap of PPE, jaw hideously mangled, skull open. The girl screams, and screams, and screams, arms rigid, fingers spread, body shaking as she collapses onto the asphalt.
“Oh my God,” she whispers as characters approach, her bottom lip quivering under half-applied Covergirl lipstick, “Oh my God, oh my God, oh my God.”
Neighbors open their doors and run out into the street–including a woman with skin a few shades darker than the girl’s in a floral apron and yellow playtex kitchen gloves, shoving stunned neighbors out of the way with a single scream:
“Candace! Candace, baby, Candy,” she sobs, immediately crouching behind her daughter and wrapping her arms around her shaking body as she continues to wail, brown eyes blown wide, face flecked with someone else’s blood. Her mother’s hands shake in their rubber gloves as she fumbles across her body, checking her rigid arms and legs and face as though making sure her child is intact, and then she pulls her up; Candace’s legs buckle underneath her and almost send her back onto the pavement, but her mother catches her by the arms in a hard uncomfortable grab in the split second before she falls. “Mama’s here. Your mama’s here. You’re going to be okay, alright, baby? You’re going to be okay, it’s all going to be alright—Stop looking at her!” she screams through her own tears, even though all but a few eyes are on the body, “Stop looking at her! We’re going to get you washed off, baby, come on, you’re okay—”
She fumbles with the ties of her apron and strips it off, draping it over her daughter’s head as though to hide her face as a Cambodian woman several inches shorter and a decade or two older than her breaks from the crowd and takes the girl’s other arm, rubbing her bare skin, trying to make eye contact, issuing urgent reassurances - characters who have explored the shopping Sweetwater has to offer may recognize her as Mrs. Hăk, from the Hăk Asian Market on the other side of town. A family friend? Her husband places a hand on her back, saying something in hushed, equally urgent Khmer. She rebukes him insistently and immediately returns her attention to the task of shepherding the shellshocked girl away from the scene; her husband takes a step back, arms hanging by his sides, helpless.
Addendum.
Characters may or may not experience this vision in addition to the above prompt.
For a fleeting moment, before police arrive, characters who have come out in the first few minutes hear a voice: the same man older arrivals heard over the phone on New Year's Eve, hysterical with emotion. "No. No. Fuck! Fuck! Motherfucker! Son of a fucking bitch! Motherfucking son of a fucking bitch! Cowardly fucking son of a bitch! Worthless shiteating Commie bastard!" He lets out a single shout after that, echoing through witnesses' brains, the only sound other than hushed words in the background, inaudible but serious, delivered like order—"Fuck!"—and then the memory takes on sight as he slams a recognizable hand down on the shiny black hood of a car. The skin on the outside of some characters' hands even sears and burns, like they themselves have held the outside of their fist on metal heated by Maryland's late summer sun, leaving something a little more minor than a large oven burn.
His sight eclipses the gore in the middle of the street entirely, until it blots out everything around the characters who see the vision: a middle aged man behind the steering wheel of a car, his head tilted back against his stationwagon's bloody headrest, mouth hanging open, eyes half-lidded and glassy like a supermarket fish, not having even had time for their finite well of tears to evaporate.
"You've killed us," they feel themselves tell the corpse in the same man's voice, now laden with a new, hollow calm, and let out a disbelieving laugh. "You've fucking killed all of us."
And then they're staring at the body of the man in the suit again, their mouths never having opened.
On the morning of the second, the usual controlled burn warning for the forest beyond the Sweetwater Atomic Energy Plant is issued; citizens are informed that it will go on for the next 3 to 5 days. The usual rules apply: keep your windows closed, limit how much you go outside. The wind gradually carries the diffuse, unnatural smoke into the air of the neighborhood, smelling a bit like burning plastic—certainly not the rich, smoky smell of burning wood.
Around 7:30 in the morning the next day, a man staggers down the middle of Haven Street, dragging his feet in their knee high wellington boots like they’re made of lead—one shuffling step, then another. His shoulders hang.
He’s dressed as though he’s descended from space, a lone astronaut taking first steps on the surface of a hostile planet. A gas mask with soulless circular eye holes covers his face and wraps around his head down to his neck; a white rubberized NBC suit engulfs the rest of his body—except for a two-inch tear ripped through the fabric on one thigh, exposing it to the chill April air outside of the suit, bits of frayed material hanging over the edge of the ravine torn through his pants leg like the spikes on a venus flytrap as it grows longer with his movements. A thicker pantomime of the kitchen gloves on the side of every Haven Street sink covers his hands up to mid forearm. Charcoal streaks his boots and the legs of his suit as he shuffles forward.
The front door of one of the houses swings open. A teenage girl runs down the steps, the ends of her black bob still in its rollers. Characters may recognize her from the memory shared on New Year’s Eve.
Or maybe they don’t. Maybe they’ve just arrived in the neighborhood, and she’s just a teenager half-ready for school, in her school uniform and bobby socks shoved into fuzzy pink house slippers.
“Mister! Excuse me, Mister—”
The man doesn’t turn his head. Slowly and mechanically, he removes the mask and hood, then unzips the long front zipper of the suit and sheds it like a rubberized chrysalis. The mask falls from his limp hand; he steps out of his boots, standing in the pool of protective equipment at his feet dressed in nothing but sweat-drenched underclothes. Trancelike, he peels off each wet cotton layer until he stands naked in the middle of the street, sweat glistening on his skin in the morning light, revealing cracked, chapped knuckles and dry pink flesh. A rash blossoms across his naked back, a darker red at its edges, like a drop of ink spreading out on a paper towel. He bends down, reaches into the top of one discarded wellington boot, and pulls out a gun.
Candace’s eyes widen in immediate recognition. “No!” she screams, breaking into a run, the flat soles of her house slippers slapping against the pavement. “No!”
He presses the cold barrel of the gun into the soft flesh under his chin.
“No, no, no! No! Stop!”
Tears run down her cheeks as she pushes herself harder, runs faster, and reaches out to grasp his naked arm— The single gunshot echoes through the neighborhood. Blood splatters across her school uniform as the body collapses atop the heap of PPE, jaw hideously mangled, skull open. The girl screams, and screams, and screams, arms rigid, fingers spread, body shaking as she collapses onto the asphalt.
“Oh my God,” she whispers as characters approach, her bottom lip quivering under half-applied Covergirl lipstick, “Oh my God, oh my God, oh my God.”
Neighbors open their doors and run out into the street–including a woman with skin a few shades darker than the girl’s in a floral apron and yellow playtex kitchen gloves, shoving stunned neighbors out of the way with a single scream:
“Candace! Candace, baby, Candy,” she sobs, immediately crouching behind her daughter and wrapping her arms around her shaking body as she continues to wail, brown eyes blown wide, face flecked with someone else’s blood. Her mother’s hands shake in their rubber gloves as she fumbles across her body, checking her rigid arms and legs and face as though making sure her child is intact, and then she pulls her up; Candace’s legs buckle underneath her and almost send her back onto the pavement, but her mother catches her by the arms in a hard uncomfortable grab in the split second before she falls. “Mama’s here. Your mama’s here. You’re going to be okay, alright, baby? You’re going to be okay, it’s all going to be alright—Stop looking at her!” she screams through her own tears, even though all but a few eyes are on the body, “Stop looking at her! We’re going to get you washed off, baby, come on, you’re okay—”
She fumbles with the ties of her apron and strips it off, draping it over her daughter’s head as though to hide her face as a Cambodian woman several inches shorter and a decade or two older than her breaks from the crowd and takes the girl’s other arm, rubbing her bare skin, trying to make eye contact, issuing urgent reassurances - characters who have explored the shopping Sweetwater has to offer may recognize her as Mrs. Hăk, from the Hăk Asian Market on the other side of town. A family friend? Her husband places a hand on her back, saying something in hushed, equally urgent Khmer. She rebukes him insistently and immediately returns her attention to the task of shepherding the shellshocked girl away from the scene; her husband takes a step back, arms hanging by his sides, helpless.
Addendum.
Characters may or may not experience this vision in addition to the above prompt.
For a fleeting moment, before police arrive, characters who have come out in the first few minutes hear a voice: the same man older arrivals heard over the phone on New Year's Eve, hysterical with emotion. "No. No. Fuck! Fuck! Motherfucker! Son of a fucking bitch! Motherfucking son of a fucking bitch! Cowardly fucking son of a bitch! Worthless shiteating Commie bastard!" He lets out a single shout after that, echoing through witnesses' brains, the only sound other than hushed words in the background, inaudible but serious, delivered like order—"Fuck!"—and then the memory takes on sight as he slams a recognizable hand down on the shiny black hood of a car. The skin on the outside of some characters' hands even sears and burns, like they themselves have held the outside of their fist on metal heated by Maryland's late summer sun, leaving something a little more minor than a large oven burn.
His sight eclipses the gore in the middle of the street entirely, until it blots out everything around the characters who see the vision: a middle aged man behind the steering wheel of a car, his head tilted back against his stationwagon's bloody headrest, mouth hanging open, eyes half-lidded and glassy like a supermarket fish, not having even had time for their finite well of tears to evaporate.
"You've killed us," they feel themselves tell the corpse in the same man's voice, now laden with a new, hollow calm, and let out a disbelieving laugh. "You've fucking killed all of us."
And then they're staring at the body of the man in the suit again, their mouths never having opened.
III. Load up, load up, load up with rubber bullets

CW: DEAD BODY FROM SUICIDE, POLICE AGGRESSION/INTIMIDATION, POSSIBLE MANHANDLING/NONLETHAL FORCE, FORCED CONFINEMENT.
Police are on the scene seven minutes later, patrol cars with lights on and sirens wailing proceeding down Haven Street single-file like a funeral procession, tailed by an ambulance.
“Everyone back!” Dick Clark shouts as he throws open the door of his patrol car and runs toward the crumpled body and pile of bloody PPE. “Go back to your homes and wait for further instruction!”
But there’s something tense in the way he holds himself, in the sharpness of his breaths—not hyperventilating by any means, but a very harsh, defined in and out, the faintest tremor on the exhalation. He steps closer to the body, putting himself between it and the onlookers—but there passes a moment before that in which he just stares deeply, as though looking right through it, mouth frozen in a hard line. Then he lifts his head, continues shouting orders. There’s something in his eyes, though. There’s something tired, and haunted, and stricken.
Shakily, the townspeople disperse, walking back to their homes with glances over their shoulders at the carnage. If characters falter, policemen will usher them into the nearest homes—even if it’s not their household, and is in fact a neighbor’s, although they only ever end up with other player characters—by force if necessary, and sometimes in groups as large as five people. All that seems to matter is getting everyone off of the street.
Watching through the windows, characters will see the area being taped off, a blanket draped over the naked body. The EMTs bring out a stretcher and load the still-covered body, bringing it back to the hearselike ambulance. Police officers with nightsticks patrol up and down the street, ready to force any escapees back inside.
An hour later, the first Civil Defense broadcast is issued over the radio and in close captioning on an otherwise blank black television screen, both of which turn on automatically in every home:
Might as well get to know your new family members better—or whatever neighbor you’re trapped with for the next 30-someodd hours.
Police are on the scene seven minutes later, patrol cars with lights on and sirens wailing proceeding down Haven Street single-file like a funeral procession, tailed by an ambulance.
“Everyone back!” Dick Clark shouts as he throws open the door of his patrol car and runs toward the crumpled body and pile of bloody PPE. “Go back to your homes and wait for further instruction!”
But there’s something tense in the way he holds himself, in the sharpness of his breaths—not hyperventilating by any means, but a very harsh, defined in and out, the faintest tremor on the exhalation. He steps closer to the body, putting himself between it and the onlookers—but there passes a moment before that in which he just stares deeply, as though looking right through it, mouth frozen in a hard line. Then he lifts his head, continues shouting orders. There’s something in his eyes, though. There’s something tired, and haunted, and stricken.
Shakily, the townspeople disperse, walking back to their homes with glances over their shoulders at the carnage. If characters falter, policemen will usher them into the nearest homes—even if it’s not their household, and is in fact a neighbor’s, although they only ever end up with other player characters—by force if necessary, and sometimes in groups as large as five people. All that seems to matter is getting everyone off of the street.
Watching through the windows, characters will see the area being taped off, a blanket draped over the naked body. The EMTs bring out a stretcher and load the still-covered body, bringing it back to the hearselike ambulance. Police officers with nightsticks patrol up and down the street, ready to force any escapees back inside.
An hour later, the first Civil Defense broadcast is issued over the radio and in close captioning on an otherwise blank black television screen, both of which turn on automatically in every home:
This is Dick Clark, your town police chief and Civil Defense director. Mandatory curfew has been enacted until 2 P.M. tomorrow. Draw all curtains and turn off all lights visible from outside of the home. Lock all doors, and do not exit the home until advised to do so. If any suspicious activity is noted outside of the home, do not exit to investigate. Call 911 immediately. . . This is Dick Clark, your town police chief…
Might as well get to know your new family members better—or whatever neighbor you’re trapped with for the next 30-someodd hours.
IV. Don't drink the water and don't breathe the air

No CWs apply.
In spite of the horrifying turn of events, the Junior Hunter Over Fences 2’ Division show in the ring down the road from the riding stable proceeds as planned on the sixth—although a line has been drawn through Candace’s name on the posted ring order and she’s nowhere to be seen on the day of the show. It’s a good chance for characters to familiarize themselves with their new neighbors, especially new high school classmates who are competing.
It’s a sunny day, a great time to grab a hot dog and lemonade from the concessions stand and mingle around—but despite the good time their human counterparts are having, the horses are nervous, eyes darting this way and that, acting up with little hiccups of resistance in the ring, pawing deep tracks into the sandy ground and sparse grass outside of the ring as they’re groomed outside of their trailers.
Both Walter Harvey Glickman, the stablemaster, and Jack Alvarez, an occasional fixture at the barn, can be seen on the showgrounds—the prior, coaching his riders, the latter, simply watching the competition. Jack sits in a manual wheelchair outfitted with knobbier tires than characters might be used to seeing; even without standing, his small stature is readily apparent, lean and certainly no taller than 5’4. His legs, in particular, are thin with prolonged disuse; his upper body is wiry, the flex of his muscles beneath his long-sleeved shirt implying good condition and frequent exercise. One of the riders, on a particularly rangy dark bay, stops to talk to him on her way out from the gate as Jack strokes the animal’s leg with apparent familiarity.
He also pays particular attention to the performance of a tall, lean grey mare—and is watching when she refuses the first roll-top, backing up and continuing to back up, nostrils flaring, eyes wide. She dances in place, hooves landing this way and that as her rider struggles to get her back under control; they manage a disorganized canter in a circle, coming back to the obstacle, and again there is a refusal—the mare, by this point, near hysterics. The disqualification is announced; the rider dismounts on the spot, holding the reins tight together under the horse’s chin, walking her back toward the gate as she trots in place, unable to dash forward as she clearly wants, snorting loudly through flared nostrils.
“She doesn’t like the smoke,” Jack says, sourly, with no apparent concern over who hears him. “Of course they’re all upset. They can’t breathe. Plant couldn’t even stop burning for one day.”
To make matters worse, the sunshine and crisp air that began the event are no longer by mid-afternoon. Clouds gather, and before too long it begins to sprinkle, then rain, despite mention of neither in the day’s forecast; the competition goes on, although event volunteers can be seen emptying water buckets and turning them upside down, with the exception of the large galvanized trough at the entrance of the ring, which they only manage to turn onto its side, unleashing a small flood on the patchy grass. Characters have the option of taking shelter under the covered pavilion where guests sit at picnic tables to enjoy their concessions, or perhaps they’d rather just go home after such a strange day; if they do take shelter, they’ll find themselves sharing tables with people they may or may not know: while there are several picnic tables, townie spectators seem to have had the same idea (though it’s worth noting that they don’t sit with player characters), and there just isn’t enough seating for anyone to sit alone.
In spite of the horrifying turn of events, the Junior Hunter Over Fences 2’ Division show in the ring down the road from the riding stable proceeds as planned on the sixth—although a line has been drawn through Candace’s name on the posted ring order and she’s nowhere to be seen on the day of the show. It’s a good chance for characters to familiarize themselves with their new neighbors, especially new high school classmates who are competing.
It’s a sunny day, a great time to grab a hot dog and lemonade from the concessions stand and mingle around—but despite the good time their human counterparts are having, the horses are nervous, eyes darting this way and that, acting up with little hiccups of resistance in the ring, pawing deep tracks into the sandy ground and sparse grass outside of the ring as they’re groomed outside of their trailers.
Both Walter Harvey Glickman, the stablemaster, and Jack Alvarez, an occasional fixture at the barn, can be seen on the showgrounds—the prior, coaching his riders, the latter, simply watching the competition. Jack sits in a manual wheelchair outfitted with knobbier tires than characters might be used to seeing; even without standing, his small stature is readily apparent, lean and certainly no taller than 5’4. His legs, in particular, are thin with prolonged disuse; his upper body is wiry, the flex of his muscles beneath his long-sleeved shirt implying good condition and frequent exercise. One of the riders, on a particularly rangy dark bay, stops to talk to him on her way out from the gate as Jack strokes the animal’s leg with apparent familiarity.
He also pays particular attention to the performance of a tall, lean grey mare—and is watching when she refuses the first roll-top, backing up and continuing to back up, nostrils flaring, eyes wide. She dances in place, hooves landing this way and that as her rider struggles to get her back under control; they manage a disorganized canter in a circle, coming back to the obstacle, and again there is a refusal—the mare, by this point, near hysterics. The disqualification is announced; the rider dismounts on the spot, holding the reins tight together under the horse’s chin, walking her back toward the gate as she trots in place, unable to dash forward as she clearly wants, snorting loudly through flared nostrils.
“She doesn’t like the smoke,” Jack says, sourly, with no apparent concern over who hears him. “Of course they’re all upset. They can’t breathe. Plant couldn’t even stop burning for one day.”
To make matters worse, the sunshine and crisp air that began the event are no longer by mid-afternoon. Clouds gather, and before too long it begins to sprinkle, then rain, despite mention of neither in the day’s forecast; the competition goes on, although event volunteers can be seen emptying water buckets and turning them upside down, with the exception of the large galvanized trough at the entrance of the ring, which they only manage to turn onto its side, unleashing a small flood on the patchy grass. Characters have the option of taking shelter under the covered pavilion where guests sit at picnic tables to enjoy their concessions, or perhaps they’d rather just go home after such a strange day; if they do take shelter, they’ll find themselves sharing tables with people they may or may not know: while there are several picnic tables, townie spectators seem to have had the same idea (though it’s worth noting that they don’t sit with player characters), and there just isn’t enough seating for anyone to sit alone.
Players may keep TDM threads canon if both players are admitted, and TDMers are encouraged to play around with multiple possible family member matches. Have fun!

TDM QUESTIONS
SETTING EXPLORATION/ENGAGEMENT.
no subject
She'll try and be discreet and use the general chaos to cover her approach, but her skill set is more about being fast and ignoring people trying to stop her than it is in being stealthy.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
TALK TO JACK.
Vox | Hazbin Hotel | prospective player
You go to sleep in Hell, you wake up in Maryland. That tracks.
It's still a jolt when Vox manages to snore himself awake. Who even does that, flat screen tvs that serve as heads can't snore! He's hasn't snored since he was still alive, since he was a human! He comes to ready to fight, ready to shout at whoever just woke him, but it only takes a split second for him to realise: this isn't Hell.
That dampens his anger immediately, and he looks around the room with interest. He knows this type of decoration, this style. This is... this is like Earth, from right around when he died. The Cold War propaganda, the cross hanging on the wall, the shitty pastels everywhere; yeah, he knows this. He's done this before.
A slow grin starts to spread across his face, and even that feels different. He reaches up with hands that no longer have claws and starts prodding his face, feeling its multiple dimensions, its skin, its bone structure and muscles hidden under flesh. It's his old face, the one he had before Hell, and that makes him start to quietly laugh.
"So here we go again."
III. Load up
The commotion outside isn't terribly impressive. Maybe Vox has just been jaded by spending so much time in Hell, but a suicide? With a gun? Meh.
"That's not going to bring in the ratings."
But still, it's an opportunity. People are gathering and milling around outside, and so after making sure he's properly dressed and looking his absolute snazziest, Vox ventures out. People are too distraught to pay him much attention, all their focus on the scene with the police, but that's okay. Vox mingles at the edges of the crowd, making soft comments under his breath, just loud enough for those nearby to hear, and then disappearing into the crush of people.
"What a tragedy! Why would anyone do something like that?"
"He must have had something to hide, to do something like this to himself and his family."
"Do you think he might have been a Soviet spy?"
Then the police round them all up and Vox finds himself shooed into a house with several strangers. Once inside and settled into another perfectly sixties living room, Vox looks at everyone and pitches his voice low, adding in feeling that is definitely not really there.
"Would anyone like to join me in a prayer for that poor man's soul?"
People from this time period eat that shit up, and Vox is only too eager to lead a prayer group. People tell you things when they think you're a preacher.
III.
While others might be fretting, Alastor couldn't be happier. He looks exactly how he did when he was alive, which dates him in style nearly three decades later but, if anything, that traditional style marks him as someone with Traditional Values. They seem to love those here, and Alastor is more than happy to charm his audience. The game's always been so easy, especially when you play it with a smile.
With all the new developments—a murder already? that bodes well for his hobbies—it takes a moment to realize Vox is here; Vox looks different than he did in Hell. Amidst the crowd, he's just another man until Alastor hears the voice. That voice. Unmistakable, in all its grating glory.
Well well well, isn't this interesting?
Alastor doesn't announce himself. Why give away the upper hand? Instead, he watches as Vox is shepherded into a nearby home and follows at a careful distance. While Vox sits on one of the tacky couches in the living room, Alastor moves into the kitchen where he's fully out of sight but can still hear the conversation. He doesn't need to watch Vox's face, after all; he's always been more interested in audio.
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1/?
2/?
3/4
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III
He doesn't have any interest in anyone's soul, but he flicks his eyes around the room, doing his best to copy what he sees. What plebeian nonsense.
"Would you like some tea?" He asks, having settled on innocent helpfulness. He's sure he can figure out how to make tea if it proves necessary. However humiliating it is to play servant.
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iii
Now that Sam had access to her medication she was slowly starting to realize that this wasn't an extremely intense hallucination. She isn't sure if that makes her feel any better, what she'd prefer - having gone insane or being trapped in this strange world.
Still, she follows the crowd. If she wants to get home she's going to have to be a lot more active here, has to get a better idea of who's who and that means at least appearing to be integrated. She's dressed in cigarette pants (with a new carton of cigarettes in her back pocket) and a blouse - the most practical things she could find. Clothes that would be easy to run or fight in. She debated keeping a knife on her but for now thought against it. Knives would be easy enough to get if they're in someone's home.
She's not surprised that there is someone wanting to lead a prayer, people from this time loved that sort of thing. Even though she's wearing her gold St. Christopher's necklace from home, it's not something she really believes in. The necklace had been a gift from her sister. It was supposed to be for luck, which was really why Sam wore it. She needed all the luck she could get.
But she listens to the preacher anyways, hanging around the back. She's trying to scope out everyone there, seeing if anyone stands out or seems suspicious. She fingers the necklace, feigning some concern.
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iii (also hi trystan!)
Which, okay. He’s smart. He can use his wits and judgement to figure out what this guy’s deal is— ]
You aren’t from around here, are you?
[ Ah, nevermind. There goes his mouth again, running off without his permission. ]
hello hello!
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III
Pretend that maybe this is all just a particularly gregarious nightmare and that maybe Blitzy will come and save him--
But. No. No, he's not thinking about Blitzy. Blitz. He can't.
Instead, all he has to listen to is the incessant chatter of this demon pretending he's a religious persona.
He knows it's Vox. He can't exactly miss it - the man's on literally every television in the Pride ring, and he's got an ear for voices besides. But that doesn't mean he has to enjoy this, and the distaste is obvious on his own human face as he leans against the doorway to the kitchen, watching dispassionately.
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barbie | barbie the movie
𝑰. 𝑵𝒂𝒕𝒊𝒐𝒏𝒂𝒍 𝑬𝒗𝒆𝒓𝒚𝒐𝒏𝒆-𝑺𝒎𝒊𝒍𝒆-𝒂𝒕-𝑶𝒏𝒆-𝑨𝒏𝒐𝒕𝒉𝒆𝒓𝒉𝒐𝒐𝒅 𝑾𝒆𝒆𝒌𝑰𝑰. 𝑰𝒕'𝒔 𝒕𝒊𝒎𝒆 𝒕𝒐 𝒍𝒆𝒂𝒗𝒆 𝒕𝒉𝒆 𝒄𝒂𝒑𝒔𝒖𝒍𝒆 𝒊𝒇 𝒚𝒐𝒖 𝒅𝒂𝒓𝒆𝒘𝒊𝒍𝒅𝒄𝒂𝒓𝒅
I
Marc... don't want to... [At least, that's all she can make out of his muffled voice, throat dry from sleep, shoulders tense as he resists her prodding.
Which. Come to think of it. Is a little strange. Marc wouldn't, you know. Prod him. Because Marc can't.
But. If that hand doesn't belong to Marc. Then. Where is Marc. And whose hand is that?]
WhoooooOOOOOOOOOAAAAAHHHHHHHHHHHHHHHHH
[He's not panicking, she's panicking. Shoving his palms into the mattress to push himself up and shove himself towards the edge of the bed so they put some distance between them, Steven's scream wavers as he grabs the blanket and covers his chest, then clutches the pillow over his chest.]
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omg stop he's so sweet
he would have been the nicest ken...
the ken to stand up against kendom
pretty sure he's not kenough
because he's stenough
start the revolution!
Re: start the revolution!
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II.
[He moves through the crowd until he's standing next to her, just a moderately good-looking guy coming over to comfort the beautiful woman in her distress.]
Terrible, isn't it? What a way to start the day.
[It's low-grade terrible at best, hardly worth mentioning in Hell, but sensibilities on Earth tend to be more fragile.]
vox!
the absolute worst, at your service!
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sorry not sorry vox
blowing his mind over here
nnn that icon!
Renee Minkowski | Wolf 359 | Current Player, NEW Character!
II. Poor spaceman (CW: As above, alluded to)
III. Hello, I'm your neighbour! (CW: Gun violence, suicide, manslaughter PTSD)
II
He's aware now that he isn't fast anymore, not like he used to be. His movements are more sluggish than he's used to, which he might be overcompensating a little by underestimating how much strength and weight he still has. Tackling her backwards towards her patch of grass with less grace than he would have liked, surely giving her at least a bruise or two if not a few green-smeared scrapes, he covers her with his body, back turned to the shooter.
It's all over in less than seconds, really, but he doesn't move until the ringing echo of the gunshot fades into complete silence. Panting lightly, he pushes his weight off her body with his only arm planted firmly next to her torso and checks half over his shoulder before looking back down at her. Normally he would level her with a piercing stare, but there's something subdued about the look in his eyes.
"...are you okay?"
Re: II
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I
He's just taken a bite of toast.
John would rather not eat anything without his many handy ways of detecting poison, but facing whatever ...this is on an empty stomach didn't appeal, either. Toast and margarine had been a compromise.
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III best space friends......2!
It's not hard to notice the police shoving people into houses willy-nilly, nor to spot one of them manhandling a woman towards Morgan's own front door, so she isn't caught completely by surprise. She'll be much more annoyed when she finds out the imposition is for more than a few minutes.
"A suicide," she answers, monotonal. She's pulled herself together by now, though she's still pale. She stares at the stranger, wondering whether it's safe to be openly unneighbourly.
iii
Re: iii
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John Mandrake | | Bartimaeus Sequence | prospective player | child role
John Mandrake wakes up. Without even opening his eyes, he knows immediately that he's not in his own bed. It feels wrong. Not at all the bed he'd carefully picked out for his well appointed townhouse. And is he wearing... cotton? Something is clearly wrong. He keeps his eyes closed, in case anyone's watching. He artistically pretends to roll over on his side, so he can whisper a summoning into the highly uncomfortable pillow.
Nothing happens. No spirit arrives to obey his commands, but he doesn't even feel the drag of a failed summoning. There's just - nothing.
He sits up, fear making him drop the pretense. The bed is wrong. The room is wrong. It's not like any room he's been in. There's a cat sleeping on the floor. He is wearing cotton pajamas. He goes over the room, but eventually he has to venture out into an alien world.
A world where he's not alone. Unfortunately.
III. Complete Aggravation
John has learned what he can about Atomic Energy. It hasn't made him less angry about this entire situation, though he does his best to control the seething under a neutral mask. He certainly wasn't about to go out with that warning.
He'd watched the man staggering down the street through a window, thank you very much. He had assumed he was drunk - it might have explained the clothes. The whole thing had struck him as pointless melodrama. He supposes this is what can be expected from commoners. If someone wants to shoot himself, it's not Mandrake's problem.
The arrival of the police is a different matter. A proper police force is vital for keeping the peace in a community. The means of keeping peace can seem a bit extreme to some, who don't understand the importance of a well run society. John just has the dark suspicion that he might not be in the part of society he'd prefer to be in, when it comes to dealing with the police.
The police escorting even more strangers into... his house, doesn't change that suspicion. He restrains his impulse to complain to any of the officers. Even if it's surely within his rights.
IV. Horse Based Nightmares
John doesn't like to boast, but it's extremely impressive that he manages to keep something like a smile on his face in the face of extreme provocation.
High school classmates? He doesn't object to a decent hot dog, but the combination of hot dog, lemonade and what passes for fashion in these parts combines to make him feel foolish. Day dreams of how he could rectify that if he could summon a few demons helps him avoid obvious sneering but it's difficult.
He keeps his distance from the horses. He's not afraid of the beasts, but they are clearly not in their proper place. Far away from him. Instead, he pretends to drink more lemonade with a grimace. With a smile.
1ish
So, there's the sound of keys in the front door, and then the front door opening.
"Hey bro, you around?" Papyrus might not be, after all. In which case he'll just steal from the fridge, as all brothers do. Maybe leave a sock somewhere unexpected. He isn't expecting anyone else to be around to hear him.
Re: 1ish
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I - Arrival
Re: I - Arrival
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katherine pierce | the vampire diaries | wife role | prospective player
[ the baby-doll nightie is a bit much, isn't it? katherine's lived through centuries, and whatever spell has befallen her? well, it's stronger than anything she's experienced before. her vampire abilities feeling gone, fatigue hitting her like a ton of bricks in the process (it's just a dream, or a mind trap, it's fine), it's...unsettling, but she's been through worse. she sets off into the house, hair in curlers to investigate. finds the markings of what appear to be a wacky surreal dollhouse pulled up from a former decade. inevitably she does go outside (in only that nightie), rounding back inside after a quick investigation, goosebumps over her skin as she shivers.
wherever her town-issued husband may be roaming around, she rounds up to the stranger with that newspaper in hand. slaps him in the arm with it. her voice is thick, tone naturally so, dripping in cynicism and judgment. able to switch to whatever angle she has in the moment, but now? she's angry, those brown eyes filled with fury. ]
I've lived through the 60's. Don't really feel like repeating any of it, even in a messed up prison, so if you'd let me get back to what I was doing -- [ following stefan and klaus' trail ] I'd sure appreciate it.
[ a long steady beat before she goes to push him with both palms. ] Now.
[ no heightened strength behind it. merely a woman with a mission. figment of the spell at play, speak to your creator and let her out. ]
b. well...that's some violence, huh? ; cw: mentions of the suicide and dead body
[ katherine purposefully becomes one of those wayward residents, lingering outside, shifting from yard to yard in the shadows, using whatever she can for coverage so she can continue to gain more information about what the fuck is going on. she's been through her fair share of oddities in life, and she's had to accept that she's tumbled headfirst into a soft pillow that roused her very human self into a dystopia. the suicide on the street, the blood and carnage, the mother trying to comfort her traumatized daughter.
whole lot of ptsd rocking around on these streets. katherine can't even assume that this is the worst thing that many of the people in town have seen ; it sure isn't the worst she's ever witnessed, and maybe there are others who have once been supernaturally inclined (or, have always been humans experiencing some dark times.) she can't be the only one yanked away from her world, after all.
it's wild though, that so violent an act occurs in broad daylight (and those warnings) as she's trying to suss out more information. sure would be easier if she could use vampire compulsion to get answers out of people, but alas.
she's found on one of the latter patrols of the officers, rounded up and sent into a house that isn't the one she woke up in. well. light blue dress (thank god it isn't a floral print) on, long hair in an up-do to abide by the times (she knows she's in a fucked up situation, might as well play the game), she gives the home's resident an apologetic quick of her lips, brows lifting. the expression isn't wholly sincere, mostly reflexive, as though she knows she should be sorry for her presence. she sure isn't. ]
Guess I...wandered off too far for their liking.
[ the television turns itself on, close enough that as it crackles to life, katherine turns her head and starts over to it, brows knitting as she reads. ]
A curfew. [ sigh. ] Lovely. Just what we need. No answers, and a heavy hand. [ her teeth grit, one hand going to her hip, the other waving out at the television. ] And Dick Clark? Really? Is Johnny Carson gonna walk through the door next?
c. picnic tables and ponies
[ paper cup of lemonade in hand, katherine sits at one of the picnic tables, lips pursed in thought. she props her elbows onto wood, leaning slightly toward someone next to or across from her. ]
You know if they let people near the horses on sunnier days? Always have been fond of them.
[ true? maybe? a ploy to try to get someone else's opinion on preceding events, or simply about the weather and smoke patterns? far more likely. she is from the 1400s, though, when society was reliant on horses and livestock ; so perhaps there's a special place for equines in that cold, dead heart of hers. ]
b.
[When the woman standing nearby mentions Johnny Carson, Vox looks up. His eyes narrow as he studies her, but when he speaks, he keeps his cheerful, 'oh look at me I'm no threat you should all listen to what I'm saying' public persona voice.]
It's not time for Carson yet. Too early.
[Carson was after Vox's time on Earth, but he paid attention to what other sinners in Hell told him, and knows when the man started getting popular. He stares at the woman for a moment, not smiling.]
c
John Doe | Malevolent Podcast | prospective player | child role
That is why John waits until both of his parents are doing something in the kitchen (nothing interesting, anyway, listening to them talk is simultanteously boring and horrifying given how much nothing they seem to spout) before he makes a break for his bike on the side of the house. He's not going to be out long; he just wants to go to the library, dammit, he'll be right back.
But then he sees the man.
And the gas mask.
"Holy shit!"
And he's starting to flee back into his home when he hears a door open and he's stuck stock still watching the horrific pantomime play out.
The suit. The stripping. The gun. The blood.
The collapse.
When the woman shouts at him to stop looking, he turns away, shocked at the tears that are welling up in his eyes for some reason that he's not sure of. But soon enough, he'll look back to watch the rest of the tableau, even if his hands are already putting the bike back, hoping no one saw him out but especially not his parents.
He's not bored anymore. Holy fuck is he not bored anymore, but he doesn't have enough pieces and he can't figure out what he does have.
He misses Arthur so hard it feels like his stomach is a gaping hole in him, like his chest is going to cave in.
But now he's going to have to explain to his 'parents'. Ugh.
[feel free to be a parent]
He knows the humans have to pretend all this bullshit is normal, but he trusts the horses to be honest about when he's in actual fucking danger. So if you want to talk to him, you might have to get his attention first.
[ feel free to hit me with a wildcard, or continue from the previous TDM's continuity! still at yarnzipan @ plurk ]
III
His voice is audible through the window, but muffled, until abruptly the front door is opened and he's shoved - not roughly, admittedly, but he still trips on the edge of the doorframe and lands in a heap on the floor, and the officer only spares a brief apologetic glance before they close the door again and rush back to keep herding other people away.
Arthur, for his part, pushes himself onto his hands and knees quickly, only to flop back on his ass and run his fingers through his messy hair, expression utterly thunderous.
Re: III
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IV.
Re: IV.
Re: IV.
ii (maybe into iii?)
Norton Folgate | Torchwood | Current Player
[Norton sees the man in the rubberized suit out of the corner of his eye. His hand tightens on the handle of his tea cup before his conscious mind catches up to what he's seeing. He sets the cup down and scampers to the window to look properly and gives a sharp inhale at the sight. He's reminded of the Good Thinking project from a few years back, of donning a suit rather like that while the project literally went up in flames along with 200 men who were infected with the Good Thinking virus.
Suits like that in a civilian neighbourhood like this meant nothing good.]
Oh my God...
[He watches the girl run out into the street and thinks to himself "bad move" and watches as the man sheds the suit and then underclothes and then draws a gun.
Norton has seen a lot of terrible things in the course of his career, but he's never felt a need to be stoic about anything in his life, so he shrieks as the gun goes off and slaps his hand over his mouth. After a moment, his hand slowly lowers.]
Bloody hell...
[He rushes outside, not to help, the man's clearly beyond that anyway, but to vada the scene and maybe learn something.]
III. Load up, load up, load up with rubber bullets
[There isn't much time to look, however, before Hilda Handcuffs arrives in force and shuffles him off into a neighbour's house.
A bit later, as he listens to the radio broadcast saying "if any suspicious activity is noted outside of the home, do not exit to investigate..." he snorts in amusement.]
How soon to you think Mr. Lester is going to be out there getting arrested?
IV. Don't drink the water and don't breathe the air
[A few days later, Norton is at the riding show, grinning as if nothing is wrong, nothing ever happened. If the people in charge would like everyone to pretend to have a lovely time, he can pretend. The unexpected rain doesn't dampen his fake good spirits. He sits under a pavilion, sipping a lemonade.]
Do you imagine the rain's toxic with all that awful smoke that's been in the air lately? [He says with his voice bright and cheerful and his expression carefully empty-headed.]
iv
Is— is that a thing that can happen?
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iv
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sam carpenter | scream | current player
𝒊. (𝒏𝒆𝒘) 𝒂𝒓𝒓𝒊𝒗𝒂𝒍(𝒔)𝑰𝑰. 𝑰𝒕'𝒔 𝒕𝒊𝒎𝒆 𝒕𝒐 𝒍𝒆𝒂𝒗𝒆 𝒕𝒉𝒆 𝒄𝒂𝒑𝒔𝒖𝒍𝒆 𝒊𝒇 𝒚𝒐𝒖 𝒅𝒂𝒓𝒆𝑰𝑰𝑰. 𝑳𝒐𝒂𝒅 𝒖𝒑, 𝒍𝒐𝒂𝒅 𝒖𝒑, 𝒍𝒐𝒂𝒅 𝒖𝒑 𝒘𝒊𝒕𝒉 𝒓𝒖𝒃𝒃𝒆𝒓 𝒃𝒖𝒍𝒍𝒆𝒕𝒔
cw: mentions of stabbing, murder, gore.𝒊𝒗. 𝑫𝒐𝒏'𝒕 𝒅𝒓𝒊𝒏𝒌 𝒕𝒉𝒆 𝒘𝒂𝒕𝒆𝒓 𝒂𝒏𝒅 𝒅𝒐𝒏'𝒕 𝒃𝒓𝒆𝒂𝒕𝒉𝒆 𝒕𝒉𝒆 𝒂𝒊𝒓
𝒂.
cw: mentions of violence, possible death𝒃.𝒗. 𝑾𝒊𝒍𝒅𝒄𝒂𝒓𝒅
iv b
He’s lucky enough to find a spot to sit when it starts pouring hard enough to warrant finding shelter, and guards his personal space with a fierce glare. Smiling and nodding can wait for when he isn’t soaking wet. And yet clearly his glare isn’t enough, because someone has the audacity to approach him anyways. ]
Yes. It’s taken.
[ Clearly it isn’t, but he stares her down as if daring her to respond…and scoots over regardless. She’s welcome to join him, as long as she’s willing to put up with his company. ]
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Chell | Portal Games | Current Player
iii. load up on rubber bullets
iv. don't drink the water
(cn: ableism mention)
[ooc: Something else? Hit me up here or on plurk! ]
iii b
Or, as the case may be, sneaking out of the house.
He’s not surprised, not really. Chell had already proven to him that she’s daring and maybe a little foolish, and sneaking out…well. It’s certainly something he can see her doing. But it’s also far too easy for him to imagine the police swooping in and carting her away to be tortured and drugged, and he’s been burning to know more about what’s happening, and though he knows it’s stupid and insane and something he shouldn’t even be considering, he says, “not alone you aren’t.”
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ii
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Stolas | Helluva Boss | Just voicetesing soz
IV. Dog and Pony Show
iv
That and the fact that he took one look at the pale, elegant man and immediately hissed: "Stolas! What the fuck happened, why do I look like this? You piece of shit, you said you couldn't make human disguises for other people! Fucking warn me next time!"
Re: iv
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i, sorry not sorry
Re: i, sorry not sorry
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Chip Star| OC |Husband role
[Chip Star wakes up and he is staring at a popcorn ceiling roof and not in the flat he went to bed in last night. He rolls over and a beautiful woman, whom he does not recall inviting to bed with him, lays beside him sleeping peacefully. A Doberman is curled on his dog bad at the foot of the bed.]
[While Chip may not remember how all this happened, he knew one thing for sure: This was his home. This was his wife and that was his dog. His old life felt distant. Like a dream he was waking up from and this was the real world.]
[He placed a gentle kiss on his wife’s head simply because it felt right to do so and rude just to slip out of bed without any acknowledgment towards her. He plucked a red robe from the bedroom door hook and slid it over his shoulders.]
[With a yawn, he stepped outside and picked up the paper before going back inside to read it.]
April 1st, 1961
[He read aloud to no one in particular. Yep, that was the date he expected. Yesterday was March 31st.]
[He wandered about the home, taking in the pastel furniture and noting that there were two rooms down the hall upstairs belonging to his son and daughter.]
[Once everyone was up, he would need to meet these people despite clearly having built a life with him. He really wasn’t all too sure how he could do that and not remeber how but regardless, he would get to know them as subtly as possible without appearing as if he didn’t know what was going on.]
[After all, he was the man of the house. He was to have it all under control and be the backbone of this family. The provider. All he had to do now was await his wife to get up and make the family breakfast. He would read the paper while he waited and make himself familiar with all the goings-ons]
II. Time To Leave the Capsule
Chip had been walking back into the house after he got home from work when he heard Candace yelling for a man to stop. He turned just in time to see the man take his own life in front of the poor girl who was now on her knees, sobbing.]
[The father in him wanted to walk over and comfort the poor girl but he saw her mother quickly approaching and stopped himself, staying by the door.]
[He turned when he heard the door open and saw his wife start to step outside but he got in front of her and ushered her back in.]
Go back inside, honey.
[He tells her softly. She went to ask what was going on when the mother of Candace screamed for everyone to stop staring at her and her daughter]
Go on, I’ll be right behind ya.
[He tells his wife and she obeys, retreating with him into their home. She goes back to the kitchen to prepare supper and Chip stands by the window. Watching the scene play outside and make sure his home is still safe. He has a wife and two beautiful children to think of now, after all.]